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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Phoenix8008" data-source="post: 5036900" data-attributes="member: 211"><p>In her blindness, Kama'zer steps back away from the new sounds coming from within the cave. She lashes out at the zombie beside Mri'Thas, trying to shove it back while barking an order at Soldier to form up in line with her and Mri'Thas again. <span style="color: Goldenrod">"Just stay together, and we can beat whatever they throw at us."</span> she says encouragingly to the Warforged, hoping to reinforce his staying power in the fight. With some luck, her vision will clear, so that she can see what is making that BIG noise in the cave...</p><p></p><p><s>OOC: Invisible Castle is down again, and I can't figure out the Coco dice roller, so I'll leave my rolls to Mal since it's the end of the round after that anyway and nobody elses actions will be dependent on the outcome of my rolls. I underlined the rolls that need made in my actions below.</s></p><p></p><p>Okay, IC came back up, so I edited in my rolls. Freaking crit on a non damaging attack, max damage on an inspiring word for Soldier, and failed my save versus blindness! *Facepalm*[sblock= Actions/stat block]<u>Start=</u> 36/46 hps, blind (save ends)</p><p><u>Move=</u> Shift to S11</p><p><u>Standard=</u> <a href="http://invisiblecastle.com/roller/view/2353523/" target="_blank">Opening Shove vs. Z4 Reflex 9 (1d20+9-5=24)</a> Crit! Push Z4 to square U9 and shift Soldier to S9. Unless I get to shove it 2 squares because of the crit?! Then it would be in the mud!</p><p><u>Minor=</u> <a href="http://invisiblecastle.com/roller/view/2353526/" target="_blank">Inspiring Word healing to Soldier (1d6+12=18)</a> Soldier spends 1 HS and regains 18 hps.</p><p><u>End=</u> <a href="http://invisiblecastle.com/roller/view/2353527/" target="_blank">Save versus blindness (1d20=7)</a> DANGIT!</p><p>[sblock=stat block]<u><strong><a href="http://www.enworld.org/wiki/index.php /L4W:PC:Kama%27zer_Anma%27giduu_(Phoenix8008)#Equipment" target="_blank">Kama'zer Anma'giduu</a></strong></u>- <em>Female Githyanki Warlord 5</em></p><p><strong>Conditions:</strong> blind</p><p><strong>Passive Perception:</strong> +13, <strong>Passive Insight:</strong> +13, <strong>Init:</strong> +10</p><p><strong>AC:</strong> 20, <strong>Fort:</strong> 18, <strong>Reflex:</strong> 17, <strong>Will:</strong> 16 -- <strong>Speed:</strong> 5</p><p><strong>HP:</strong> 45/46, <strong>Bloodied:</strong> 23, <strong>Surge Value:</strong> 11, <strong>Surges left:</strong> 2/9</p><p><strong>Action Points:</strong> 1, <strong>Second Wind:</strong> not used, <strong>Milestones:</strong> 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Basic Attack Scimitar +9 vs AC 1d8+4 damage -- High Crit (Max+1d8+4 dmg)</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> Ranged Basic Attack Javelin +9 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown</p><p><strong><u>Powers-</u></strong> <span style="color: Green">Opening Shove, Wolf Pack Tactics</span></p><p><span style="color: red">Warlord's Favor</span>, <span style="color: red">Inspiring Word <s>x2</s></span>, <span style="color: red">Telekinetic Leap</span>, <span style="color: red">Steel Monsoon</span>, <span style="color: red">Aid the Injured</span></p><p><s><span style="color: gray">Lead the Attack</span></s>, <span style="color: gray">Stand the Fallen</span></p><p><s><span style="color: gold">Exalted Armor</span></s>, <span style="color: gold">Cloak of Resistance</span>, <span style="color: gold">Shield of Bashing</span></p><p><u><strong>Combat notes:</strong></u><span style="font-size: 9px">-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5036900, member: 211"] In her blindness, Kama'zer steps back away from the new sounds coming from within the cave. She lashes out at the zombie beside Mri'Thas, trying to shove it back while barking an order at Soldier to form up in line with her and Mri'Thas again. [COLOR="Goldenrod"]"Just stay together, and we can beat whatever they throw at us."[/COLOR] she says encouragingly to the Warforged, hoping to reinforce his staying power in the fight. With some luck, her vision will clear, so that she can see what is making that BIG noise in the cave... [s]OOC: Invisible Castle is down again, and I can't figure out the Coco dice roller, so I'll leave my rolls to Mal since it's the end of the round after that anyway and nobody elses actions will be dependent on the outcome of my rolls. I underlined the rolls that need made in my actions below.[/s] Okay, IC came back up, so I edited in my rolls. Freaking crit on a non damaging attack, max damage on an inspiring word for Soldier, and failed my save versus blindness! *Facepalm*[sblock= Actions/stat block][U]Start=[/U] 36/46 hps, blind (save ends) [U]Move=[/U] Shift to S11 [U]Standard=[/U] [url=http://invisiblecastle.com/roller/view/2353523/]Opening Shove vs. Z4 Reflex 9 (1d20+9-5=24)[/url] Crit! Push Z4 to square U9 and shift Soldier to S9. Unless I get to shove it 2 squares because of the crit?! Then it would be in the mud! [U]Minor=[/U] [url=http://invisiblecastle.com/roller/view/2353526/]Inspiring Word healing to Soldier (1d6+12=18)[/url] Soldier spends 1 HS and regains 18 hps. [U]End=[/U] [url=http://invisiblecastle.com/roller/view/2353527/]Save versus blindness (1d20=7)[/url] DANGIT! [sblock=stat block][U][B][URL=http://www.enworld.org/wiki/index.php /L4W:PC:Kama%27zer_Anma%27giduu_(Phoenix8008)#Equipment]Kama'zer Anma'giduu[/URL][/B][/U]- [I]Female Githyanki Warlord 5[/I] [B]Conditions:[/B] blind [B]Passive Perception:[/B] +13, [B]Passive Insight:[/B] +13, [B]Init:[/B] +10 [B]AC:[/B] 20, [B]Fort:[/B] 18, [B]Reflex:[/B] 17, [B]Will:[/B] 16 -- [B]Speed:[/B] 5 [B]HP:[/B] 45/46, [B]Bloodied:[/B] 23, [B]Surge Value:[/B] 11, [B]Surges left:[/B] 2/9 [B]Action Points:[/B] 1, [B]Second Wind:[/B] not used, [B]Milestones:[/B] 1 :bmelee:Basic Attack Scimitar +9 vs AC 1d8+4 damage -- High Crit (Max+1d8+4 dmg) :branged: Ranged Basic Attack Javelin +9 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown [B][U]Powers-[/U][/B] [color=Green]Opening Shove, Wolf Pack Tactics[/color] [color=red]Warlord's Favor[/color], [color=red]Inspiring Word [s]x2[/s][/color], [color=red]Telekinetic Leap[/color], [color=red]Steel Monsoon[/color], [color=red]Aid the Injured[/color] [s][color=gray]Lead the Attack[/color][/s], [color=gray]Stand the Fallen[/color] [s][color=gold]Exalted Armor[/color][/s], [color=gold]Cloak of Resistance[/color], [color=gold]Shield of Bashing[/color] [U][B]Combat notes:[/B][/U][SIZE="1"]-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/SIZE][/sblock][/sblock] [/QUOTE]
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