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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5043100" data-attributes="member: 834"><p>[sblock=Kama'Zer]</p><p>I don't think you can use the end of a condition (such as blindness) as a trigger. The rules clearly state you need to identify an action as your trigger. Doesn't change anything to the outcome so we'll let it stand but don't do that anynmore.</p><p></p><p><a href="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332" target="_blank">http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332</a></p><p></p><p>Also, Stand the fallen heals every ally, it doesn't heal Kama'Zer.</p><p></p><p>It did heal a lot of HP, though, about 70 hp or so. Pretty darn powerful power in a large group![/sblock]</p><p></p><p>Rinch once more uses his fell power to cast a cloak of darkness over the eyes of his amassing enemies, striking most of them blind.</p><p></p><p>The Zombie hulk ignores Montroya's injonction in favor of Soldier's challenge. The outcome isn't to his benefit...</p><p></p><p>The dark emissary is more successful in exploiting the warrior's blindness and hits him solidly.</p><p></p><p>The corruption corpse have decided that their mortal enemy is Jarel and focus on him</p><p></p><p>The hound takes a bite out of Tsiri, tripping her to the ground and infecting her, then shies away from the intense cold.</p><p></p><p>[sblock=Actions]</p><p><a href="http://invisiblecastle.com/roller/view/2359488/" target="_blank">Armor of Agathys (2d6+8=14, 2d6+8=15)</a> only first roll counts</p><p></p><p></p><p>Forgot to post this previous turn but it was rolled a while back as you can see</p><p><a href="http://invisiblecastle.com/roller/view/2354343/" target="_blank">Recharge 1:Curse of blindness (5) 2:Commanding voice (6) (1d6=5, 1d6=3)</a></p><p></p><p>Curse of Blindness (Close burst 3)</p><p><a href="http://invisiblecastle.com/roller/view/2359479/" target="_blank">vs For 1:Soldier, 2:Kama, 3:Callen, 4:Tsi'ri, 5:7 Rabbit, 6:Mrithas, 7:Montroya (1st damage counts for all) (1d20+10=22, 1d6+5=6, 1d20+10=20, 1d6+5=11, 1d20+10=16, 1d6+5=8, 1d20+10=23, 1d6+5=6, 1d20+10=14, 1d6+5=7, 1d20+10=25, 1d6+5=7, 1d20+10=26, 1d6+5=8)</a> Everybody hit except 7 Rabbit. He's special. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2359480/" target="_blank">1: Curse of blindness (5) 2:Commanding Voice (6) (1d6=1, 1d6=5)</a> nothing recharges</p><p></p><p>Zombie Hulk:</p><p><a href="http://invisiblecastle.com/roller/view/2359484/" target="_blank">vs AC; damage, recharge Zombie smash (6) (1d20+12+2=15, 2d8+5=18, 1d6=6)</a></p><p></p><p>he is cursed.</p><p></p><p>Dark emissary</p><p><a href="http://invisiblecastle.com/roller/view/2359486/" target="_blank">vs AC 20 (1d20+10+2=20, 1d4+5+2d6=12)</a> hit</p><p>Use move and minor to jig around an end TPL.</p><p></p><p>Corruption corpse</p><p><a href="http://invisiblecastle.com/roller/view/2359487/" target="_blank">vs Ref (1d20+7=14, 2d6+3=5, 1d20+7=25, 2d6+3=14)</a> 1 hit, 1 miss</p><p></p><p>Zombies</p><p><a href="http://invisiblecastle.com/roller/view/2359492/" target="_blank">+2 for blindness or flanking, 1:Tsiri 2:Andrec 3:Callen (1d20+6+2=18, 2d6+2=5, 1d20+6+2=25, 2d6+2=4, 1d20+6+2=10, 2d6+2=11)</a> miss Tsiri and callen, hit Andrec for 11</p><p></p><p>Hound:</p><p><a href="http://invisiblecastle.com/roller/view/2359500/" target="_blank">vs Tsiri (1d20+7+2=28, 1d6+3=7)</a></p><p>shift TPL</p><p>[/sblock]</p><p></p><p></p><p><a href="http://www.4shared.com/file/185622380/8e4ccce6/6eagle7.html" target="_blank"><img src="http://dc176.4shared.com/img/185622380/8e4ccce6/6eagle7.png?rnd=0.9018870827843127" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p>[sblock=status]Dark Emissary 2: Concealed</p><p></p><p>Hound 2: 14/54 cursed (tsi'ri)</p><p></p><p>Corruption Corpse 2: 5/46 cursed (Tsi'Ri) marked</p><p>Corruption Corpse 3: 41/46 </p><p></p><p>Rinch: 75 /136 </p><p></p><p>Hulk: 39 / 88 offering of justice, marked (soldier)</p><p></p><p>Zombie 3: 1/40 cursed (7 Rabbit)</p><p>Zombie 8: 8/40 Dazed</p><p> </p><p>Jarel: 25/43 [4/11] weakened</p><p>Montroya: 26/37 [6/8] blind (save ends)</p><p>Andrec: 26/32 [3/7]</p><p>7 Rabbit: 46 /46 [6/10] Armor of Agathys</p><p>Kama'Zer: 20 /46 [2/9] blind (save ends) </p><p>Soldier: 43 /50 [1/13) Regenerate 6 when bloodied, slowed (save), blind (save ends) </p><p>Tsi'Ri: 44 +1 (40) /46 [8/10] armor or agathys, blind (save ends), prone, ongoing 5 (save ends)</p><p>Mrithas: 26 / 38 [3/9] Dazed TENT, blind (save ends)</p><p>Callen: 31/37 [5/8], blind (save ends)</p><p></p><p>Rinch (Same picture as for Damon from the first fight)</p><p>HP 136; Bloodied 68 ; see terrible visage</p><p>AC 22; Fortitude 19, Reflex 18, Will 22</p><p>Cold Resistance 5</p><p>Scepter of Striking (standard, at-will) Weapon</p><p>+11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn.</p><p></p><p>Z = Good old Zombie</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Slam (standard, at-will) </p><p>+6 vs AC; 2d6+2 damage.</p><p>Zombie Grab (standard, at-will) </p><p>Zombie Weakness (dies on a crit)</p><p></p><p>Gravehound (You know the picture. You love grave hounds!)</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>+7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.</p><p>Death Jaws (when reduced to 0 hit points) Necrotic</p><p>The gravehound makes a bite attack against a target within its reach.</p><p>Zombie Weakness</p><p></p><p>Corruption Corpse (The humanoid looking Zombies with punched in face)</p><p>Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.</p><p>HP 46; Bloodied 23</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>+8 vs AC; 1d6+3 damage.</p><p></p><p>Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!)</p><p>HP 48; Bloodied 24</p><p>AC 20; Fortitude 16, Reflex 20, Will 17</p><p>Dagger (standard, at-will) Weapon</p><p>+10 vs AC; 1d4+5 damage.</p><p>Killing Dark (when reduced to 0 hit points, ) </p><p>Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness.</p><p></p><p>Zombie Hulk</p><p></p><p>HP 88; Bloodied 44</p><p>AC 20; Fortitude 23, Reflex 17, Will 18</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant</p><p>Slam (standard, at-will) </p><p>Reach 2; +12 vs AC; 2d8+5 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5043100, member: 834"] [sblock=Kama'Zer] I don't think you can use the end of a condition (such as blindness) as a trigger. The rules clearly state you need to identify an action as your trigger. Doesn't change anything to the outcome so we'll let it stand but don't do that anynmore. [url]http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=332[/url] Also, Stand the fallen heals every ally, it doesn't heal Kama'Zer. It did heal a lot of HP, though, about 70 hp or so. Pretty darn powerful power in a large group![/sblock] Rinch once more uses his fell power to cast a cloak of darkness over the eyes of his amassing enemies, striking most of them blind. The Zombie hulk ignores Montroya's injonction in favor of Soldier's challenge. The outcome isn't to his benefit... The dark emissary is more successful in exploiting the warrior's blindness and hits him solidly. The corruption corpse have decided that their mortal enemy is Jarel and focus on him The hound takes a bite out of Tsiri, tripping her to the ground and infecting her, then shies away from the intense cold. [sblock=Actions] [url=http://invisiblecastle.com/roller/view/2359488/]Armor of Agathys (2d6+8=14, 2d6+8=15)[/url] only first roll counts Forgot to post this previous turn but it was rolled a while back as you can see [url=http://invisiblecastle.com/roller/view/2354343/]Recharge 1:Curse of blindness (5) 2:Commanding voice (6) (1d6=5, 1d6=3)[/url] Curse of Blindness (Close burst 3) [url=http://invisiblecastle.com/roller/view/2359479/]vs For 1:Soldier, 2:Kama, 3:Callen, 4:Tsi'ri, 5:7 Rabbit, 6:Mrithas, 7:Montroya (1st damage counts for all) (1d20+10=22, 1d6+5=6, 1d20+10=20, 1d6+5=11, 1d20+10=16, 1d6+5=8, 1d20+10=23, 1d6+5=6, 1d20+10=14, 1d6+5=7, 1d20+10=25, 1d6+5=7, 1d20+10=26, 1d6+5=8)[/url] Everybody hit except 7 Rabbit. He's special. [url=http://invisiblecastle.com/roller/view/2359480/]1: Curse of blindness (5) 2:Commanding Voice (6) (1d6=1, 1d6=5)[/url] nothing recharges Zombie Hulk: [url=http://invisiblecastle.com/roller/view/2359484/]vs AC; damage, recharge Zombie smash (6) (1d20+12+2=15, 2d8+5=18, 1d6=6)[/url] he is cursed. Dark emissary [url=http://invisiblecastle.com/roller/view/2359486/]vs AC 20 (1d20+10+2=20, 1d4+5+2d6=12)[/url] hit Use move and minor to jig around an end TPL. Corruption corpse [url=http://invisiblecastle.com/roller/view/2359487/]vs Ref (1d20+7=14, 2d6+3=5, 1d20+7=25, 2d6+3=14)[/url] 1 hit, 1 miss Zombies [url=http://invisiblecastle.com/roller/view/2359492/]+2 for blindness or flanking, 1:Tsiri 2:Andrec 3:Callen (1d20+6+2=18, 2d6+2=5, 1d20+6+2=25, 2d6+2=4, 1d20+6+2=10, 2d6+2=11)[/url] miss Tsiri and callen, hit Andrec for 11 Hound: [url=http://invisiblecastle.com/roller/view/2359500/]vs Tsiri (1d20+7+2=28, 1d6+3=7)[/url] shift TPL [/sblock] [URL=http://www.4shared.com/file/185622380/8e4ccce6/6eagle7.html][IMG]http://dc176.4shared.com/img/185622380/8e4ccce6/6eagle7.png?rnd=0.9018870827843127[/IMG][/URL] [sblock=status]Dark Emissary 2: Concealed Hound 2: 14/54 cursed (tsi'ri) Corruption Corpse 2: 5/46 cursed (Tsi'Ri) marked Corruption Corpse 3: 41/46 Rinch: 75 /136 Hulk: 39 / 88 offering of justice, marked (soldier) Zombie 3: 1/40 cursed (7 Rabbit) Zombie 8: 8/40 Dazed Jarel: 25/43 [4/11] weakened Montroya: 26/37 [6/8] blind (save ends) Andrec: 26/32 [3/7] 7 Rabbit: 46 /46 [6/10] Armor of Agathys Kama'Zer: 20 /46 [2/9] blind (save ends) Soldier: 43 /50 [1/13) Regenerate 6 when bloodied, slowed (save), blind (save ends) Tsi'Ri: 44 +1 (40) /46 [8/10] armor or agathys, blind (save ends), prone, ongoing 5 (save ends) Mrithas: 26 / 38 [3/9] Dazed TENT, blind (save ends) Callen: 31/37 [5/8], blind (save ends) Rinch (Same picture as for Damon from the first fight) HP 136; Bloodied 68 ; see terrible visage AC 22; Fortitude 19, Reflex 18, Will 22 Cold Resistance 5 Scepter of Striking (standard, at-will) Weapon +11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn. Z = Good old Zombie HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Slam (standard, at-will) +6 vs AC; 2d6+2 damage. Zombie Grab (standard, at-will) Zombie Weakness (dies on a crit) Gravehound (You know the picture. You love grave hounds!) HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 +7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. Death Jaws (when reduced to 0 hit points) Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness Corruption Corpse (The humanoid looking Zombies with punched in face) Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls. HP 46; Bloodied 23 Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Reflex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant +8 vs AC; 1d6+3 damage. Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!) HP 48; Bloodied 24 AC 20; Fortitude 16, Reflex 20, Will 17 Dagger (standard, at-will) Weapon +10 vs AC; 1d4+5 damage. Killing Dark (when reduced to 0 hit points, ) Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness. Zombie Hulk HP 88; Bloodied 44 AC 20; Fortitude 23, Reflex 17, Will 18 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Slam (standard, at-will) Reach 2; +12 vs AC; 2d8+5 damage. [/sblock] [/QUOTE]
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