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6 Eagle Down (Judge : Garyh)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5053035" data-attributes="member: 834"><p>[sblock=OOC Andrec's opening shove]If Kama'Zer will not shift in reaction to Andrec's opening shove, the logical thing of for Soldier to take the free swing (Otherwise the action was wasted).</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2368679/" target="_blank">basic attack (1d20+8=27, 1d12+5=16)</a></p><p>[/sblock]</p><p></p><p>The corruption corpse slain by Jarel explodes, harming the warrior.</p><p></p><p><a href="http://www.4shared.com/file/193770874/4235a2b/6eagle13.html" target="_blank"><img src="http://dc159.4shared.com/img/193770874/4235a2b/6eagle13.png?rnd=0.7775963891576425" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[sblock=OOC]</p><p><a href="http://invisiblecastle.com/roller/view/2368682/" target="_blank">Boom (1d20+7=20, 2d6+3=9)</a> vs for[/sblock]</p><p></p><p>[sblock=Status]</p><p>Dark Emissary 2: Concealed</p><p></p><p>Corruption Corpse 2: 11/46 cursed (Tsi'Ri) marked</p><p>Corruption Corpse 3: 46/46 </p><p></p><p>Rinch: 57/136 </p><p></p><p>Hulk: 0 / 88 dead</p><p></p><p>Zombie 4: 12/40 </p><p></p><p>*Jarel: 16/43 [4/11] </p><p>*Montroya: 26/37 [6/8] dazed TENT</p><p>*Andrec: 26/32 [3/7]</p><p>7 Rabbit: 46 /46 [6/10] Armor of Agathys</p><p>*Kama'Zer: 23/46 [2/9] Dazed TENT</p><p>Soldier: 43 /50 [1/13) Regenerate 6 when bloodied, slowed (save ends), blind (save ends) </p><p>Tsi'Ri: 40 (35) +7 /46 [8/10] armor or agathys, ongoing 5 (save ends)</p><p>Mrithas: 26 / 38 [3/9] </p><p>*Callen: 31/37 [5/8], </p><p></p><p>Rinch (Same picture as for Damon from the first fight)</p><p>HP 136; Bloodied 68 ; see terrible visage</p><p>AC 22; Fortitude 19, Reflex 18, Will 22</p><p>Cold Resistance 5</p><p>Scepter of Striking (standard, at-will) Weapon</p><p>+11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn.</p><p></p><p>Z = Good old Zombie</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Slam (standard, at-will) </p><p>+6 vs AC; 2d6+2 damage.</p><p>Zombie Grab (standard, at-will) </p><p>Zombie Weakness (dies on a crit)</p><p></p><p>Gravehound (You know the picture. You love grave hounds!)</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>+7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.</p><p>Death Jaws (when reduced to 0 hit points) Necrotic</p><p>The gravehound makes a bite attack against a target within its reach.</p><p>Zombie Weakness</p><p></p><p>Corruption Corpse (The humanoid looking Zombies with punched in face)</p><p>Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.</p><p>HP 46; Bloodied 23</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>+8 vs AC; 1d6+3 damage.</p><p></p><p>Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!)</p><p>HP 48; Bloodied 24</p><p>AC 20; Fortitude 16, Reflex 20, Will 17</p><p>Dagger (standard, at-will) Weapon</p><p>+10 vs AC; 1d4+5 damage.</p><p>Killing Dark (when reduced to 0 hit points, ) </p><p>Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness.</p><p></p><p>Zombie Hulk</p><p></p><p>HP 88; Bloodied 44</p><p>AC 20; Fortitude 23, Reflex 17, Will 18</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant</p><p>Slam (standard, at-will) </p><p>Reach 2; +12 vs AC; 2d8+5 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5053035, member: 834"] [sblock=OOC Andrec's opening shove]If Kama'Zer will not shift in reaction to Andrec's opening shove, the logical thing of for Soldier to take the free swing (Otherwise the action was wasted). [url=http://invisiblecastle.com/roller/view/2368679/]basic attack (1d20+8=27, 1d12+5=16)[/url] [/sblock] The corruption corpse slain by Jarel explodes, harming the warrior. [URL=http://www.4shared.com/file/193770874/4235a2b/6eagle13.html][IMG]http://dc159.4shared.com/img/193770874/4235a2b/6eagle13.png?rnd=0.7775963891576425[/IMG][/URL] [sblock=OOC] [url=http://invisiblecastle.com/roller/view/2368682/]Boom (1d20+7=20, 2d6+3=9)[/url] vs for[/sblock] [sblock=Status] Dark Emissary 2: Concealed Corruption Corpse 2: 11/46 cursed (Tsi'Ri) marked Corruption Corpse 3: 46/46 Rinch: 57/136 Hulk: 0 / 88 dead Zombie 4: 12/40 *Jarel: 16/43 [4/11] *Montroya: 26/37 [6/8] dazed TENT *Andrec: 26/32 [3/7] 7 Rabbit: 46 /46 [6/10] Armor of Agathys *Kama'Zer: 23/46 [2/9] Dazed TENT Soldier: 43 /50 [1/13) Regenerate 6 when bloodied, slowed (save ends), blind (save ends) Tsi'Ri: 40 (35) +7 /46 [8/10] armor or agathys, ongoing 5 (save ends) Mrithas: 26 / 38 [3/9] *Callen: 31/37 [5/8], Rinch (Same picture as for Damon from the first fight) HP 136; Bloodied 68 ; see terrible visage AC 22; Fortitude 19, Reflex 18, Will 22 Cold Resistance 5 Scepter of Striking (standard, at-will) Weapon +11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn. Z = Good old Zombie HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Slam (standard, at-will) +6 vs AC; 2d6+2 damage. Zombie Grab (standard, at-will) Zombie Weakness (dies on a crit) Gravehound (You know the picture. You love grave hounds!) HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 +7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. Death Jaws (when reduced to 0 hit points) Necrotic The gravehound makes a bite attack against a target within its reach. Zombie Weakness Corruption Corpse (The humanoid looking Zombies with punched in face) Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls. HP 46; Bloodied 23 Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Reflex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant +8 vs AC; 1d6+3 damage. Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!) HP 48; Bloodied 24 AC 20; Fortitude 16, Reflex 20, Will 17 Dagger (standard, at-will) Weapon +10 vs AC; 1d4+5 damage. Killing Dark (when reduced to 0 hit points, ) Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness. Zombie Hulk HP 88; Bloodied 44 AC 20; Fortitude 23, Reflex 17, Will 18 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Slam (standard, at-will) Reach 2; +12 vs AC; 2d8+5 damage. [/sblock] [/QUOTE]
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