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6 Earth spells
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<blockquote data-quote="Beholder Bob" data-source="post: 1786180" data-attributes="member: 12866"><p>Cool, feedback!!!</p><p></p><p>Darren Ravenshaw</p><p>1) Mole's Redoubt - oops, it is a 6th lv spell on my list, I erred in the listing.</p><p></p><p>2) I gave a +4 Vs trip since you are slow, ponderous, and heavy as a large creature. I gave the same bonus to grapple - you may not be strong, but your limbs are heavy and hard to force into positions. The bonus does not apply to offensive grapple or trip, only to defensive - sort of a 1/4 the normal effects of being large. Glaze of stone is low on the AC as it is a wizards 1st lv spell variant of the druid's 2nd lv barkskin. So it gives less AC (but natural!!) and has a movement penalty, with the grapple/trip as a very minor benefit.</p><p></p><p>Ferret</p><p>1) Hmm. Perhaps the addition of 'on the beginning of a round where a creature is already suffering an earlier effect, the effect that follows it occurs on the next round.'</p><p></p><p>2) I'm not sure where you are speaking of, could you point out the confusing text?</p><p></p><p>3) I required the attacking/inflicting damage to convey the feeling of being cemented into place, the earth/stone firmly gripping the target. The spell scavenger earth is somewhat similar, but the earth retaining liquidity, allowing it the flexibility to suck creatures into it. I decided to differentiate the two spells by requiring destruction of this spell compared to the other.</p><p></p><p>4) Hmm. I'll see if I can be more explicit/clear - I'll post changes to that spell a bit later today!</p><p></p><p>5) Cool!</p><p></p><p>**) I'm leaning towards spells that can quickly be read and implemented, as spells too complex bog down play. Given that, some concepts are just too cool, demanding the extra text to give it flavor. I'm trying to straddle the line to accommodate both - but I slip here and there.</p><p></p><p>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1786180, member: 12866"] Cool, feedback!!! Darren Ravenshaw 1) Mole's Redoubt - oops, it is a 6th lv spell on my list, I erred in the listing. 2) I gave a +4 Vs trip since you are slow, ponderous, and heavy as a large creature. I gave the same bonus to grapple - you may not be strong, but your limbs are heavy and hard to force into positions. The bonus does not apply to offensive grapple or trip, only to defensive - sort of a 1/4 the normal effects of being large. Glaze of stone is low on the AC as it is a wizards 1st lv spell variant of the druid's 2nd lv barkskin. So it gives less AC (but natural!!) and has a movement penalty, with the grapple/trip as a very minor benefit. Ferret 1) Hmm. Perhaps the addition of 'on the beginning of a round where a creature is already suffering an earlier effect, the effect that follows it occurs on the next round.' 2) I'm not sure where you are speaking of, could you point out the confusing text? 3) I required the attacking/inflicting damage to convey the feeling of being cemented into place, the earth/stone firmly gripping the target. The spell scavenger earth is somewhat similar, but the earth retaining liquidity, allowing it the flexibility to suck creatures into it. I decided to differentiate the two spells by requiring destruction of this spell compared to the other. 4) Hmm. I'll see if I can be more explicit/clear - I'll post changes to that spell a bit later today! 5) Cool! **) I'm leaning towards spells that can quickly be read and implemented, as spells too complex bog down play. Given that, some concepts are just too cool, demanding the extra text to give it flavor. I'm trying to straddle the line to accommodate both - but I slip here and there. B:]B[COLOR=Red][/COLOR] [/QUOTE]
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