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<blockquote data-quote="Starbuck_II" data-source="post: 5092491" data-attributes="member: 61375"><p><strong>Tanaruk (ork, half-fiend from forgotten) barbarians 6</strong></p><p><strong>(sources outside PHB): </strong></p><p><strong>Feat- </strong></p><p><a href="http://www.wizards.com/default.asp?x=dnd/ex/20030301a" target="_blank"><span style="color: #800080">http://www.wizards.com/default.asp?x=dnd/ex/20030301a</span></a></p><p>Class features: </p><p><a href="http://www.wizards.com/default.asp?x=dnd/we/20070228a" target="_blank"><span style="color: #800080">http://www.wizards.com/default.asp?x=dnd/we/20070228a</span></a></p><p> </p><p> </p><p>I'll use NPC wealth.</p><p> </p><p>Orc 1/2 Fiend Barb 6</p><p>HP: (6d12 +3/lv) =39/ Rage 51</p><p>Normal stat: </p><p>Str 22, Dex 18, Con 16, Int 11, Wis 6, Cha 8</p><p>With Ferocity: </p><p>Str 22 (28), Dex 18 (22), Con 16 (18), Int 10, Wis 6, Cha 6</p><p>Saves: Fort +10, Ref +7, Will +1</p><p>Raging saves: </p><p>Fort +11, Ref +9, Will +1</p><p>AC: </p><p>20 (10 + 4 dex + 5 armor + 0 deflection +1 natural)</p><p>Raging: </p><p>20 (+2 Dex -2 Rage)</p><p>Touch: 14/14; Flatfooted: 16/14, vs spell: 16/16</p><p>Speed 30 ft; Fly 30ft (average maneuverability)</p><p>BAB +6; Grapple +12 (15); Initiative: +4 (+6 in Ferocity)</p><p> </p><p><u>Weapon</u>:</p><p>+1 Scythe +13 (2d4 +10)</p><p><u>Raging</u></p><p>+1 Scythe +16 (2d4 +14)</p><p> </p><p><u>Skills</u>: </p><p>Tumble +6 (12), Jump +5 (13), Listen+4 (2), Intimidate + 9 (7), </p><p> </p><p><u>Feats</u>:</p><p>1. Power Attack</p><p>2. Reckless Rage: Take an additional -2 to AC when raging for an additional +2 to strength and constitution.</p><p>6. Headlong Russ: You <span style="font-family: 'Arial'">provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage</span></p><p> </p><p><u>Language</u>: Orc, Common, </p><p><u>Class features</u>:</p><p>2/day, (immediate actication), Ferocity (instead of Rage): +4 Str/Dex, -2 ranged attacks (beyond 30 ft), </p><p>With Reckless Rage (total): +6 Str, +4 Dex, +2 Con, -2 AC,</p><p>Dur 4 rd + Con mod. At end ogf rage, become sickened instead of fatigued.</p><p>Uncanny Dodge/Improved</p><p>Light sensitivity, Darkvision 60 ft, Immune poison, </p><p><em>Spirit Lion</em>: The Spirit Lion gives you Pounce in exchange for Fast movement. You can now full attack on a charge. </p><p><em>Spell Sense</em> [CM]: Trade Trapsense bonus for same AC bonus vs. Spells (+2). Basically, less touch attacks hit you.</p><p>Illterate.</p><p>Resistance: acid 10, cold 10, electricity 10, and fire 10. NA +1</p><p>DR 5/Magic. SR 16 (Hd +10).</p><p>Smite Good: 1/day, +6 damage vs good</p><p>Spell -like:</p><p>3/day Darkness, </p><p>1/day Desecrate, Unholy Blight DC 12</p><p> </p><p> </p><p><u>Gear</u>: (spent around 9000 gp)</p><p>1) +1 Heartening Mithral Chain shirt. Heartening gives him for an immediate action, 5 temps for 4 minutes each day </p><p>-this provides enough lowers one attack to not kill him maybe.</p><p>2) Potions of Bear's Endurance x2, caster 1</p><p>3) Potion of Bull's Str x2 , caster 1</p><p>4) Potion of Shield of Faith x2, caster 1</p><p>5) Potions Belt (Forgotten Realms pg 95) It holds six potions. Retrieving a potion from a potion belt is a free action once per round.</p><p>6) +1 Scythe (2000)</p><p>7) Cloak of Resistance +1 </p><p>8) Bag of Tricks ( Rust 3000 gp)</p><p> </p><p>CR 8.</p><p> </p><p>Strategies:</p><p>Free action draw a potion, Drinks Bull's Str/Endurance or Shield of faith potions then charges (while flying for higher ground +1 to hit) an enemy (in order to full attack doing double damage).</p><p>If enemy too far to charge, throws out a animal from bag of tricks.</p><p>If enemy grouped together tries Unholy Blight (unless enemy evil).</p><p> </p><p>If upping his wealth: I suggest amulet of Natural armor, Dusty rose Ioun stone (+1 insight to AC), maybe a Str or Dex + item.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 5092491, member: 61375"] [B]Tanaruk (ork, half-fiend from forgotten) barbarians 6[/B] [B](sources outside PHB): [/B] [B]Feat- [/B] [URL="http://www.wizards.com/default.asp?x=dnd/ex/20030301a"][COLOR=#800080]http://www.wizards.com/default.asp?x=dnd/ex/20030301a[/COLOR][/URL] Class features: [URL="http://www.wizards.com/default.asp?x=dnd/we/20070228a"][COLOR=#800080]http://www.wizards.com/default.asp?x=dnd/we/20070228a[/COLOR][/URL] I'll use NPC wealth. Orc 1/2 Fiend Barb 6 HP: (6d12 +3/lv) =39/ Rage 51 Normal stat: Str 22, Dex 18, Con 16, Int 11, Wis 6, Cha 8 With Ferocity: Str 22 (28), Dex 18 (22), Con 16 (18), Int 10, Wis 6, Cha 6 Saves: Fort +10, Ref +7, Will +1 Raging saves: Fort +11, Ref +9, Will +1 AC: 20 (10 + 4 dex + 5 armor + 0 deflection +1 natural) Raging: 20 (+2 Dex -2 Rage) Touch: 14/14; Flatfooted: 16/14, vs spell: 16/16 Speed 30 ft; Fly 30ft (average maneuverability) BAB +6; Grapple +12 (15); Initiative: +4 (+6 in Ferocity) [U]Weapon[/U]: +1 Scythe +13 (2d4 +10) [U]Raging[/U] +1 Scythe +16 (2d4 +14) [U]Skills[/U]: Tumble +6 (12), Jump +5 (13), Listen+4 (2), Intimidate + 9 (7), [U]Feats[/U]: 1. Power Attack 2. Reckless Rage: Take an additional -2 to AC when raging for an additional +2 to strength and constitution. 6. Headlong Russ: You [FONT=Arial]provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage[/FONT] [U]Language[/U]: Orc, Common, [U]Class features[/U]: 2/day, (immediate actication), Ferocity (instead of Rage): +4 Str/Dex, -2 ranged attacks (beyond 30 ft), With Reckless Rage (total): +6 Str, +4 Dex, +2 Con, -2 AC, Dur 4 rd + Con mod. At end ogf rage, become sickened instead of fatigued. Uncanny Dodge/Improved Light sensitivity, Darkvision 60 ft, Immune poison, [I]Spirit Lion[/I]: The Spirit Lion gives you Pounce in exchange for Fast movement. You can now full attack on a charge. [I]Spell Sense[/I] [CM]: Trade Trapsense bonus for same AC bonus vs. Spells (+2). Basically, less touch attacks hit you. Illterate. Resistance: acid 10, cold 10, electricity 10, and fire 10. NA +1 DR 5/Magic. SR 16 (Hd +10). Smite Good: 1/day, +6 damage vs good Spell -like: 3/day Darkness, 1/day Desecrate, Unholy Blight DC 12 [U]Gear[/U]: (spent around 9000 gp) 1) +1 Heartening Mithral Chain shirt. Heartening gives him for an immediate action, 5 temps for 4 minutes each day -this provides enough lowers one attack to not kill him maybe. 2) Potions of Bear's Endurance x2, caster 1 3) Potion of Bull's Str x2 , caster 1 4) Potion of Shield of Faith x2, caster 1 5) Potions Belt (Forgotten Realms pg 95) It holds six potions. Retrieving a potion from a potion belt is a free action once per round. 6) +1 Scythe (2000) 7) Cloak of Resistance +1 8) Bag of Tricks ( Rust 3000 gp) CR 8. Strategies: Free action draw a potion, Drinks Bull's Str/Endurance or Shield of faith potions then charges (while flying for higher ground +1 to hit) an enemy (in order to full attack doing double damage). If enemy too far to charge, throws out a animal from bag of tricks. If enemy grouped together tries Unholy Blight (unless enemy evil). If upping his wealth: I suggest amulet of Natural armor, Dusty rose Ioun stone (+1 insight to AC), maybe a Str or Dex + item. [/QUOTE]
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