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6 months later: impressions of 4e
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<blockquote data-quote="Dragonbait" data-source="post: 4614941" data-attributes="member: 29182"><p>My 2cp</p><p></p><p>Overall opinion: Agreed. Now that the honeymoon phase is over, I'm not as Rahh4EISMYNEWGODAND3EWUZTHEDEVILRAHH!! as I was before.</p><p></p><p>1) Agreed. I know that it appears that they tried to make all powers equal, but some are just better. Most of the time, a character only has a 50-ish% chance of hitting an enemy of equal level. Powers with nothing on a miss are a dead end, especially if they target Fort or AC.</p><p></p><p>2) Agreed, but I did that with 3E so this was nothing new for me.</p><p></p><p>3) Agreed.. Somewhat. You can use minions to beef up an encounter. My group is fighting duergar and their slaves currently. There are no minions in sight, and most fights are against 5 or 6 baddies. Each combat takes about 45 minutes (especially since duergar casters, which there seems to be a lot of, can do so much delaying tactics) and becomes really boring..</p><p></p><p>4) Agreed.</p><p></p><p>5) Disagree. It's a matter of perspective. Some would say this is how it always has been.</p><p></p><p>6) Disagree. If you get items with properties, its kewl. And now that +1 = +1d6 on a crit, it adds more "oomph" to those basic weapons with plusses.</p><p></p><p>7) Can't say. I have yet to get one in a game.</p><p></p><p>8) Disagree. I've done skill challenges and have not run into the problem you describe. In fact, I have yet to see a failed skill challenge.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4614941, member: 29182"] My 2cp Overall opinion: Agreed. Now that the honeymoon phase is over, I'm not as Rahh4EISMYNEWGODAND3EWUZTHEDEVILRAHH!! as I was before. 1) Agreed. I know that it appears that they tried to make all powers equal, but some are just better. Most of the time, a character only has a 50-ish% chance of hitting an enemy of equal level. Powers with nothing on a miss are a dead end, especially if they target Fort or AC. 2) Agreed, but I did that with 3E so this was nothing new for me. 3) Agreed.. Somewhat. You can use minions to beef up an encounter. My group is fighting duergar and their slaves currently. There are no minions in sight, and most fights are against 5 or 6 baddies. Each combat takes about 45 minutes (especially since duergar casters, which there seems to be a lot of, can do so much delaying tactics) and becomes really boring.. 4) Agreed. 5) Disagree. It's a matter of perspective. Some would say this is how it always has been. 6) Disagree. If you get items with properties, its kewl. And now that +1 = +1d6 on a crit, it adds more "oomph" to those basic weapons with plusses. 7) Can't say. I have yet to get one in a game. 8) Disagree. I've done skill challenges and have not run into the problem you describe. In fact, I have yet to see a failed skill challenge. [/QUOTE]
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6 months later: impressions of 4e
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