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6 months later: impressions of 4e
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<blockquote data-quote="Daern" data-source="post: 4614997" data-attributes="member: 81800"><p>After 6 months of side-trek 4e try out sessions, we finally got together to restart the old 3e campaign with converted PCs and such. I was happy to see that despite some aesthetic gripes (which I share, there needs to be an "old school art" deluxe edition with b/w erol otus/elmore art), my players were enthusiastic about how the game played and the new incarnations of their characters. </p><p>Basically, aside from issues with the art direction, I really like the new edition. Here's my blow by blow:</p><p></p><p>1) I agree about Sleep. Making an auto effect on Minions is a good idea.</p><p></p><p>2) The Char Gen takes care of customized, plus a few more things like magic items, Action Pt, and basic stats (which I suppose should be passed to the DM during play)</p><p></p><p>3) I like magic items in this edition. I like that there are less of them and I like that they do things. As always, they need a name and a description. I agree that the artifact rules are really good. I've converted two major magic items in the campaign into heroic tier artifacts. One gripe is, as my player said, "What are these doing in the PHB? You should KNOW you're not supposed to look at this."</p><p></p><p>4) <strong>I'm wondering if monsters should have less hit points.</strong> I'm wondering the same thing. Just might do it, but increase monsters' damage by a die. The only thing holding me back is...</p><p></p><p>5) Game balance: As I drove home last weekend I realized for the first time in years I hadn't fudged a single die roll. No worries at all. And I was going after the softer targets. That's really nice. So, while I'd like to lower hps, and I think in that case damage should go up to compensate, I wonder if that will blow my sweetly balanced game.</p><p></p><p>6) Skill challenges. I've only run one of these. I agree that more in depth rules help. As it is I had to go into free-form abstract RP mode for the challenge, which is a slight disconnect, but actually really really fun. just a bit of a high wire act.</p></blockquote><p></p>
[QUOTE="Daern, post: 4614997, member: 81800"] After 6 months of side-trek 4e try out sessions, we finally got together to restart the old 3e campaign with converted PCs and such. I was happy to see that despite some aesthetic gripes (which I share, there needs to be an "old school art" deluxe edition with b/w erol otus/elmore art), my players were enthusiastic about how the game played and the new incarnations of their characters. Basically, aside from issues with the art direction, I really like the new edition. Here's my blow by blow: 1) I agree about Sleep. Making an auto effect on Minions is a good idea. 2) The Char Gen takes care of customized, plus a few more things like magic items, Action Pt, and basic stats (which I suppose should be passed to the DM during play) 3) I like magic items in this edition. I like that there are less of them and I like that they do things. As always, they need a name and a description. I agree that the artifact rules are really good. I've converted two major magic items in the campaign into heroic tier artifacts. One gripe is, as my player said, "What are these doing in the PHB? You should KNOW you're not supposed to look at this." 4) [B]I'm wondering if monsters should have less hit points.[/B] I'm wondering the same thing. Just might do it, but increase monsters' damage by a die. The only thing holding me back is... 5) Game balance: As I drove home last weekend I realized for the first time in years I hadn't fudged a single die roll. No worries at all. And I was going after the softer targets. That's really nice. So, while I'd like to lower hps, and I think in that case damage should go up to compensate, I wonder if that will blow my sweetly balanced game. 6) Skill challenges. I've only run one of these. I agree that more in depth rules help. As it is I had to go into free-form abstract RP mode for the challenge, which is a slight disconnect, but actually really really fun. just a bit of a high wire act. [/QUOTE]
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