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6 months later: impressions of 4e
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<blockquote data-quote="El Mahdi" data-source="post: 4618609" data-attributes="member: 59506"><p>This part is true. One of the goals of 4E was to eliminate the 3.5E <em>"sweet spot"</em> (approximately 3.5E levels 5 through 10) that many felt existed. This was the idea that the game played or felt best between these levels (or 3rd through 10th, or 3rd through 8th, etc. - agreement on where the sweet spot fell depended on the individual person). The general agreement was that this was because of the math, i.e.; at low levels characters couldn't hit anything; in the sweet spot levels there was a feeling of balance between success and failure; at higher levels characters couldn't miss. One of the design goals of 4E was to design the underlying math so that all levels of play (1st through 30th) would feel like the sweet spot of 3.5E. I don't know how well, or if, 4E achieves this, since I don't play it, but it was one of the design goals.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4618609, member: 59506"] This part is true. One of the goals of 4E was to eliminate the 3.5E [I]"sweet spot"[/I] (approximately 3.5E levels 5 through 10) that many felt existed. This was the idea that the game played or felt best between these levels (or 3rd through 10th, or 3rd through 8th, etc. - agreement on where the sweet spot fell depended on the individual person). The general agreement was that this was because of the math, i.e.; at low levels characters couldn't hit anything; in the sweet spot levels there was a feeling of balance between success and failure; at higher levels characters couldn't miss. One of the design goals of 4E was to design the underlying math so that all levels of play (1st through 30th) would feel like the sweet spot of 3.5E. I don't know how well, or if, 4E achieves this, since I don't play it, but it was one of the design goals.:cool: [/QUOTE]
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6 months later: impressions of 4e
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