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6 months later: impressions of 4e
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<blockquote data-quote="Gothmog" data-source="post: 4623366" data-attributes="member: 317"><p>I agree, I never have been a fan of D&D above 10th level either, for the reasons we've both described. However, I've been pleasantly surprised by 4e's high level play so far. Granted, we did one-shots, but I'm looking forward to working characters up to that level to see if its still as fun as the one-shots were.</p><p> </p><p></p><p></p><p>I think this has more to do with previous gaming experience than the system as a whole. 3e had everything so codified and spelled-out, that it felt like it was more a computer game than a RPG. I guess I'm more of a "wing-it" DM who doesn't want to fiddle with stats or justifying things based on rules, so 4e's approach appeals to me more in that way. </p><p></p><p>When I started playing AD&D 1e, we used minis and I've been a big fan of them ever since. 4e's inclusion of minis doesn't bother me because we're already so used to gaming that way that we lose nothing, AND still have all the roleplaying we've always had. Thats the other thing- to me roleplaying has always been about character background and crafting a personality for a character in the context of the game world. Some folks really liked 3e's more mechanical approach to roleplaying (Diplomacy, Bluff, etc), but to me it was irrelevant and felt tacked on. When we played 3e (and even 4e now), we rarely, if ever, use those skills. When I do use them, I have the player say and act as his character would, and if a check is called for, we roll it, but it only modifies the reaction of the NPC to the roleplaying- it is not a determinant for how well the character does.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4623366, member: 317"] I agree, I never have been a fan of D&D above 10th level either, for the reasons we've both described. However, I've been pleasantly surprised by 4e's high level play so far. Granted, we did one-shots, but I'm looking forward to working characters up to that level to see if its still as fun as the one-shots were. I think this has more to do with previous gaming experience than the system as a whole. 3e had everything so codified and spelled-out, that it felt like it was more a computer game than a RPG. I guess I'm more of a "wing-it" DM who doesn't want to fiddle with stats or justifying things based on rules, so 4e's approach appeals to me more in that way. When I started playing AD&D 1e, we used minis and I've been a big fan of them ever since. 4e's inclusion of minis doesn't bother me because we're already so used to gaming that way that we lose nothing, AND still have all the roleplaying we've always had. Thats the other thing- to me roleplaying has always been about character background and crafting a personality for a character in the context of the game world. Some folks really liked 3e's more mechanical approach to roleplaying (Diplomacy, Bluff, etc), but to me it was irrelevant and felt tacked on. When we played 3e (and even 4e now), we rarely, if ever, use those skills. When I do use them, I have the player say and act as his character would, and if a check is called for, we roll it, but it only modifies the reaction of the NPC to the roleplaying- it is not a determinant for how well the character does. [/QUOTE]
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