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6 months later: impressions of 4e
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<blockquote data-quote="Giltonio_Santos" data-source="post: 4623379" data-attributes="member: 36874"><p><span style="font-family: 'Verdana'"><span style="color: white">I’d like to address this point:</span></span></p><p></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Together with this:</span></span></p><p></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">For starts, I believe that the playability (or lack of) of 3E at high levels is a problem with the players, not with the system. While I’m a good example of a DM who feels very uncomfortable running games for high-level characters, and have therefore chosen to end the majority of my games at about 10th level, I’ve seen various groups playing through the end levels of 3E (or even into epic level) without problem.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Some people are just fine with scry/buff/teleport, CoDzilla, or psions that are hell on wheels. I’m not comfortable with easy resurrection, for example, and 4E have made nothing to make it easier to me (in fact, it now seems even more absurd with the tier-based cost). I was comfortable, though, with rings of invisibility that allowed people to become invisible for longer than a round.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">I’ve pointed that to explain what I believe is a strong advantage of 3E in face of the newer D&D: it’s able to accommodate more than one playing style in regards not only to the described GNS models, but also in regards to power level. If high levels were not playable to you, you didn’t have to play them. E6 is an example of an alternative I’ve learned from on enworld, but starting a fresh game is good as well.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">On the other hand, 4E transformed all of the 30 levels of play in a giant walk from the 3rd level to the 9th. No options for those who like to play it deadly, 1st level-style; no options for those who love when the mighty wizard saves the day for the 3495th time.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">As with anything about RPGs, what some people see as bugs, others see as features. For me, though, we’re always losing something when the system in unable to accommodate more than a single playing style, no matter how prevalent that style becomes over the others.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cheers,</span></span></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 4623379, member: 36874"] [FONT=Verdana][COLOR=white]I’d like to address this point:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Together with this:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]For starts, I believe that the playability (or lack of) of 3E at high levels is a problem with the players, not with the system. While I’m a good example of a DM who feels very uncomfortable running games for high-level characters, and have therefore chosen to end the majority of my games at about 10th level, I’ve seen various groups playing through the end levels of 3E (or even into epic level) without problem.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Some people are just fine with scry/buff/teleport, CoDzilla, or psions that are hell on wheels. I’m not comfortable with easy resurrection, for example, and 4E have made nothing to make it easier to me (in fact, it now seems even more absurd with the tier-based cost). I was comfortable, though, with rings of invisibility that allowed people to become invisible for longer than a round.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I’ve pointed that to explain what I believe is a strong advantage of 3E in face of the newer D&D: it’s able to accommodate more than one playing style in regards not only to the described GNS models, but also in regards to power level. If high levels were not playable to you, you didn’t have to play them. E6 is an example of an alternative I’ve learned from on enworld, but starting a fresh game is good as well.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]On the other hand, 4E transformed all of the 30 levels of play in a giant walk from the 3rd level to the 9th. No options for those who like to play it deadly, 1st level-style; no options for those who love when the mighty wizard saves the day for the 3495th time.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As with anything about RPGs, what some people see as bugs, others see as features. For me, though, we’re always losing something when the system in unable to accommodate more than a single playing style, no matter how prevalent that style becomes over the others.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cheers,[/COLOR][/FONT] [/QUOTE]
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