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6 months later: impressions of 4e
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<blockquote data-quote="Jürgen Hubert" data-source="post: 4623725" data-attributes="member: 7177"><p>I'm not so sure that it really was a winner - sure, you could accommodate other play styles, but the further it diverged from its origins the messier it tended to become. In many cases, it would have been more effective to use another system in the first place.</p><p></p><p>A good example is playing races significantly different from and more powerful than the human norm. Sure, it was <em>possible</em> - but it didn't work well and tended to seriously nerf some character concepts (such as spellcasters). There are other games which are much more suited to this (like most points-based games).</p><p></p><p></p><p></p><p>Not always - there have been quite a lot of people who have gradually become frustrated with trying to tweak D&D to exactly the kind of play experience they want, and finally realized that D&D 3.X just <em>didn't</em> work well as a generic fantasy system.</p><p></p><p>D&D 4E doesn't pretend to be generic, and is quite up-front and honest about it, which I find refreshing.</p><p></p><p></p><p></p><p>Others, on the other hand, seem to enjoy the "D&D experience", but became frustrated with the 3E rules and switched to other games. Many seem to be willing to give 4E another try.</p><p></p><p></p><p></p><p>D&D always was about a bunch of humanoid near-nobodies gradually becoming more experienced and more powerful as they slay monsters and treasures until they could kick the butts of demigods. Take away the geometric increase in power and the loot, and it doesn't really feel like D&D any more. Sure, the setting details may vary, but the playstyle is something fairly closely entwined with D&D.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4623725, member: 7177"] I'm not so sure that it really was a winner - sure, you could accommodate other play styles, but the further it diverged from its origins the messier it tended to become. In many cases, it would have been more effective to use another system in the first place. A good example is playing races significantly different from and more powerful than the human norm. Sure, it was [i]possible[/i] - but it didn't work well and tended to seriously nerf some character concepts (such as spellcasters). There are other games which are much more suited to this (like most points-based games). Not always - there have been quite a lot of people who have gradually become frustrated with trying to tweak D&D to exactly the kind of play experience they want, and finally realized that D&D 3.X just [i]didn't[/i] work well as a generic fantasy system. D&D 4E doesn't pretend to be generic, and is quite up-front and honest about it, which I find refreshing. Others, on the other hand, seem to enjoy the "D&D experience", but became frustrated with the 3E rules and switched to other games. Many seem to be willing to give 4E another try. D&D always was about a bunch of humanoid near-nobodies gradually becoming more experienced and more powerful as they slay monsters and treasures until they could kick the butts of demigods. Take away the geometric increase in power and the loot, and it doesn't really feel like D&D any more. Sure, the setting details may vary, but the playstyle is something fairly closely entwined with D&D. [/QUOTE]
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