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6 months later: impressions of 4e
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<blockquote data-quote="Eric Tolle" data-source="post: 4624634" data-attributes="member: 53859"><p>After playing 4E for a couple months, I and the rest of the group have been enjoying it quite a bit. The role-playing is good and largely tangental to the system, the only dungeon we've seen was the one we bribed a prisoner out of, and the combat has been fairly minimal. My wife, who absolutely hates wading through the mechanical aspects of character building actually enjoyed making her character, and we’re both looking forward to starting our next 4E game. Nobody in our group has had any problems with the system, though some would like </p><p></p><p>So, as far as I'm concerned, 4E corrects some of the hideously awful imbalances present in 3.X, and is probably the least munchkin oriented version of D&D I've seen in a decade or two. Things I've liked like:</p><p></p><ul> <li data-xf-list-type="ul">correcting the notion that some classes should be obviously stronger and better than all the others, or that other classes becomiw more or less redundant after a certain point. There's none of the "There's druids, clerics, wizards, and their sidekicks" aspect in 4E. <br /> </li> <li data-xf-list-type="ul">Massively reducing the complexity of creating a character, especially an experienced one. The designers realized that figuring out the feat chains, skill synergies, and the like in 3.X was a chore that added complexity without making characters more individual, and was done better by games like GURPS and HERO . </li> </ul><p></p><p>There was a point years and years agoo where I had the patience to spend hours working out the fiddly details involved in optimizing a 3.X character. But I had enough of all that in my Champions years. 4E’s a fine game, probably not my favorite game out there, but I and the rest of my group are enjoying ourselves just the same.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 4624634, member: 53859"] After playing 4E for a couple months, I and the rest of the group have been enjoying it quite a bit. The role-playing is good and largely tangental to the system, the only dungeon we've seen was the one we bribed a prisoner out of, and the combat has been fairly minimal. My wife, who absolutely hates wading through the mechanical aspects of character building actually enjoyed making her character, and we’re both looking forward to starting our next 4E game. Nobody in our group has had any problems with the system, though some would like So, as far as I'm concerned, 4E corrects some of the hideously awful imbalances present in 3.X, and is probably the least munchkin oriented version of D&D I've seen in a decade or two. Things I've liked like: [LIST] [*]correcting the notion that some classes should be obviously stronger and better than all the others, or that other classes becomiw more or less redundant after a certain point. There's none of the "There's druids, clerics, wizards, and their sidekicks" aspect in 4E. [*]Massively reducing the complexity of creating a character, especially an experienced one. The designers realized that figuring out the feat chains, skill synergies, and the like in 3.X was a chore that added complexity without making characters more individual, and was done better by games like GURPS and HERO . [/LIST] There was a point years and years agoo where I had the patience to spend hours working out the fiddly details involved in optimizing a 3.X character. But I had enough of all that in my Champions years. 4E’s a fine game, probably not my favorite game out there, but I and the rest of my group are enjoying ourselves just the same. [/QUOTE]
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