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6 months later: impressions of 4e
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<blockquote data-quote="Herremann the Wise" data-source="post: 4624940" data-attributes="member: 11300"><p>On the whole I'm slightly unhappy with 4E - although I and my group are enjoying our 4E game.</p><p></p><p>We have found it easy to adjust to mechanically; it uses the bulk of concepts we were already familiar with from 3.x. In terms of the play experience, our group plays how our group plays and so I don't think the 4E ruleset has specifically added to or detracted from our experience - which is unfortunate, it should be adding and an improvement. We use minis extensively (as well as the Dungeon tiles) and so that does not cause any issues. In the end, there is nothing in the ruleset that has made me go wow, whilst several "things" have been underwhelming. Still, as I said before, we are enjoying the overall play experience so far.</p><p></p><p>If there was something our group has come to the conclusion of, it is that the character class you play does not mean as much as what it feels like it should. Characters seem to be adventurers first, defenders/strikers/leaders/controllers second, and only then what ever class you happen to be playing third.</p><p></p><p>Personally, I think the demotion of the wizard while needed was designed in a way I really don't like. The 4E wizard simply does not feel very wizardly. The expansion of available rituals will help this somewhat but to me, I just don't like this very important aspect of the game. The wizard needed to be limited but not in this way.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4624940, member: 11300"] On the whole I'm slightly unhappy with 4E - although I and my group are enjoying our 4E game. We have found it easy to adjust to mechanically; it uses the bulk of concepts we were already familiar with from 3.x. In terms of the play experience, our group plays how our group plays and so I don't think the 4E ruleset has specifically added to or detracted from our experience - which is unfortunate, it should be adding and an improvement. We use minis extensively (as well as the Dungeon tiles) and so that does not cause any issues. In the end, there is nothing in the ruleset that has made me go wow, whilst several "things" have been underwhelming. Still, as I said before, we are enjoying the overall play experience so far. If there was something our group has come to the conclusion of, it is that the character class you play does not mean as much as what it feels like it should. Characters seem to be adventurers first, defenders/strikers/leaders/controllers second, and only then what ever class you happen to be playing third. Personally, I think the demotion of the wizard while needed was designed in a way I really don't like. The 4E wizard simply does not feel very wizardly. The expansion of available rituals will help this somewhat but to me, I just don't like this very important aspect of the game. The wizard needed to be limited but not in this way. Best Regards Herremann the Wise [/QUOTE]
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6 months later: impressions of 4e
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