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Community
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6 months later: impressions of 4e
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<blockquote data-quote="Ahglock" data-source="post: 4625022" data-attributes="member: 56725"><p>I think everything is too constrained. Its HP damage and some small effect. And the HP damage does not scale up very impressively. </p><p></p><p>If you want to follow the HP damage and some effect model it should be.</p><p>Heroic tier HP damage and a small effect is fine.</p><p>Paragon tier it should be HP damage and a big effect</p><p>Epic it should be HP damage and a holy crap effect.</p><p></p><p>There are no big effects, there isn't anything close to a holy crap effect. </p><p></p><p>Your list a moves is small, powers don't really improve on there own(small improvement for at wills) you have to retrain out to get a somewhat level appropriate one. People were making WOW comparisons when it was coming out and in some respects they were being generous, I have more moves with any class in WOW than I do in 4e. </p><p></p><p>Rituals, well I love the concept of rituals, it is one of the few wow cool ideas of 4e. But then they went and made them so expensive, you are basically shooting yourself in the foot for casting any level appropriate ritual. Now can they still see use, sure. Low level rituals when you are a higher level are stupid cheap due to the wealth scaling in the game. But high level rituals are almost always more expensive then they are worth. They frequently cost 1-2% of a levels expected wealth. That is a whole freakin giant wholloping sum of money for what works out to be one nerfed 1-3e spell. </p><p></p><p> Want to make skills more useful hey that is great, but if rituals become so expensive people go absurdley out of there way to avoid casting them taking up large amounts of game time on a small task, its not so great.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4625022, member: 56725"] I think everything is too constrained. Its HP damage and some small effect. And the HP damage does not scale up very impressively. If you want to follow the HP damage and some effect model it should be. Heroic tier HP damage and a small effect is fine. Paragon tier it should be HP damage and a big effect Epic it should be HP damage and a holy crap effect. There are no big effects, there isn't anything close to a holy crap effect. Your list a moves is small, powers don't really improve on there own(small improvement for at wills) you have to retrain out to get a somewhat level appropriate one. People were making WOW comparisons when it was coming out and in some respects they were being generous, I have more moves with any class in WOW than I do in 4e. Rituals, well I love the concept of rituals, it is one of the few wow cool ideas of 4e. But then they went and made them so expensive, you are basically shooting yourself in the foot for casting any level appropriate ritual. Now can they still see use, sure. Low level rituals when you are a higher level are stupid cheap due to the wealth scaling in the game. But high level rituals are almost always more expensive then they are worth. They frequently cost 1-2% of a levels expected wealth. That is a whole freakin giant wholloping sum of money for what works out to be one nerfed 1-3e spell. Want to make skills more useful hey that is great, but if rituals become so expensive people go absurdley out of there way to avoid casting them taking up large amounts of game time on a small task, its not so great. [/QUOTE]
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