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6 months later: impressions of 4e
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<blockquote data-quote="nightwyrm" data-source="post: 4625674" data-attributes="member: 75542"><p>Well, just off the top of my head, there's the mish-mash creatures (ie. chimera, pegesus, griffin etc.). Horses doesn't just start flying if you stick a pair of wings on them. Related to that are things that are just too big to fly. Giant creatures that look like scaled versions of earth creatures, the most offensive of which are giant insectoids. All in all, the most offensive creature biologically is probably the iconic dragon who violates a ton of biological principles.</p><p></p><p>On a more ecological note, there are way too many predators in the MM which creates a tendency for DMs to populate their world with too many predators. Real world predators tends to need about 10 times their number in prey items in order to survive. And you can't have just one individual, the minimum number of individuals in a sustainable, diverse population requires at least 50-200 individuals. Which of course requires a prey population at least ten times that, and so on. </p><p></p><p>I don't blame the game for not getting it right. Even professional biologists are still in the process of trying to understand some basic ecological principles in the real world. Trying to make stuff up out of whole cloth is probably too difficult for anyone. But I do get annoyed at times when people arguing too much about minor stuff like how unrealistic falling damage is when you can get eaten by creatures that can't possibly exist. Impossible biology gets handwaved by "magic" while people argue about the simulationism of hitting someone with a sword ad nauseum. This is why I leave my biologist hat at the door and my philosophy towards RPG in general has a rather large gamist bent. Nothing in an imaginary D&D world makes sense if you think about it long enough, I just want to play a game and have fun.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 4625674, member: 75542"] Well, just off the top of my head, there's the mish-mash creatures (ie. chimera, pegesus, griffin etc.). Horses doesn't just start flying if you stick a pair of wings on them. Related to that are things that are just too big to fly. Giant creatures that look like scaled versions of earth creatures, the most offensive of which are giant insectoids. All in all, the most offensive creature biologically is probably the iconic dragon who violates a ton of biological principles. On a more ecological note, there are way too many predators in the MM which creates a tendency for DMs to populate their world with too many predators. Real world predators tends to need about 10 times their number in prey items in order to survive. And you can't have just one individual, the minimum number of individuals in a sustainable, diverse population requires at least 50-200 individuals. Which of course requires a prey population at least ten times that, and so on. I don't blame the game for not getting it right. Even professional biologists are still in the process of trying to understand some basic ecological principles in the real world. Trying to make stuff up out of whole cloth is probably too difficult for anyone. But I do get annoyed at times when people arguing too much about minor stuff like how unrealistic falling damage is when you can get eaten by creatures that can't possibly exist. Impossible biology gets handwaved by "magic" while people argue about the simulationism of hitting someone with a sword ad nauseum. This is why I leave my biologist hat at the door and my philosophy towards RPG in general has a rather large gamist bent. Nothing in an imaginary D&D world makes sense if you think about it long enough, I just want to play a game and have fun. [/QUOTE]
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