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6 months later: impressions of 4e
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<blockquote data-quote="Montague68" data-source="post: 4626063" data-attributes="member: 41717"><p>My thoughts after 6-7 months of gaming:</p><p> </p><p>Combat RAW could use some more randomness. I use old 3rd edition Paizo critical miss cards to add some spice to encounters and it works well (with some alterations - no more 1d6 Wis bleeds). </p><p> </p><p>New content please. My players are running out of feats and I'd like some new monsters. Designing my own has been rather hit or miss.</p><p> </p><p>Running the game is sooo much more fun. D&D minis and tiles make it DMing bliss IMO.</p><p> </p><p>The magic item system seems too "ladderish" for lack of a better term. It seems players are strictly meant to go from "+1 to +2 to +3..." whereas in previous editions I could hand out the odd +4 weapon at 5th level and not feel like I'm breaking the game. In 4th I'm much more skittish about handing out the odd artifact or higher level item too early, and the loot seems to have gotten a tad boring for the players as a result.</p></blockquote><p></p>
[QUOTE="Montague68, post: 4626063, member: 41717"] My thoughts after 6-7 months of gaming: Combat RAW could use some more randomness. I use old 3rd edition Paizo critical miss cards to add some spice to encounters and it works well (with some alterations - no more 1d6 Wis bleeds). New content please. My players are running out of feats and I'd like some new monsters. Designing my own has been rather hit or miss. Running the game is sooo much more fun. D&D minis and tiles make it DMing bliss IMO. The magic item system seems too "ladderish" for lack of a better term. It seems players are strictly meant to go from "+1 to +2 to +3..." whereas in previous editions I could hand out the odd +4 weapon at 5th level and not feel like I'm breaking the game. In 4th I'm much more skittish about handing out the odd artifact or higher level item too early, and the loot seems to have gotten a tad boring for the players as a result. [/QUOTE]
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6 months later: impressions of 4e
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