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*Dungeons & Dragons
6 players, 5 hours, 4th edition
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4080027" data-attributes="member: 2810"><p>Not really, but that's just a guess. The DM was *very* comfortable with the system, so he was about as efficient as could be. Most of the time he spent arbitrating was the normal stuff you see even with experienced players, where they're trying to get clarifications or on-the-spot rulings for stuff that isn't clearly defined. There was definitely some delay due to player unfamiliarity, but OTOH the two casters had almost no problems, and I think I was pretty low-maintenance, so I think that's a wash.</p><p></p><p>So at this point I'd have to say I think any increase in player comfort will be offset by increasing complexity, assuming character abilities increase in variety rather than degree. Undoubtedly experienced groups that play together frequently will achieve higher levels of efficiency, though that's true of any game.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4080027, member: 2810"] Not really, but that's just a guess. The DM was *very* comfortable with the system, so he was about as efficient as could be. Most of the time he spent arbitrating was the normal stuff you see even with experienced players, where they're trying to get clarifications or on-the-spot rulings for stuff that isn't clearly defined. There was definitely some delay due to player unfamiliarity, but OTOH the two casters had almost no problems, and I think I was pretty low-maintenance, so I think that's a wash. So at this point I'd have to say I think any increase in player comfort will be offset by increasing complexity, assuming character abilities increase in variety rather than degree. Undoubtedly experienced groups that play together frequently will achieve higher levels of efficiency, though that's true of any game. [/QUOTE]
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