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*Dungeons & Dragons
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<blockquote data-quote="Blue" data-source="post: 4080678" data-attributes="member: 20564"><p>Bah. 1st level <strong>fighters</strong> are 3e's flagship at-will ability based characters, not 1st level warlocks. Warlocks are johnny-come-lately members of the "just got one things to do" crowd.</p><p></p><p>Round 1: I swing my sword*.</p><p>Round 2: I swing my sword*.</p><p>...</p><p></p><p>The point is that having ONE choice reduces tactical variety. Having multiple at-will options (say, a mid-level 3e fighter with feats or a mid-level 3ed warlock with multiple invocations and blast shapes) gives more variety. This seems to give variety (in terms of multiple at-will as well as a seasoning of less-frequent per-encounter and per-day) even at first level.</p><p></p><p>I like options for what I do. I do like to keep it to a <u>reasonable</u> number of options thought, just to keep things moving. I love 3.5, but I do get bored with high level combats because it's an hour between actions, and you'll only get 3-5 or so for the entire combat so you need each one to be vastly effective to hold up your part of it.</p><p></p><p>What I want is enough choices to do interesting things, but not too many choices that everyone takes 5 minutes for one action and the DM takes 20-30 between all the different foes on the table.</p><p></p><p>I'm hoping that 4e provides that. Right now I'm hopeful.</p><p></p><p>Cheers,</p><p>=Blue(23)</p><p></p><p>* For reasonable large varieties of sword - i.e. whatever your weapon of choice is.</p></blockquote><p></p>
[QUOTE="Blue, post: 4080678, member: 20564"] Bah. 1st level [B]fighters[/B] are 3e's flagship at-will ability based characters, not 1st level warlocks. Warlocks are johnny-come-lately members of the "just got one things to do" crowd. Round 1: I swing my sword*. Round 2: I swing my sword*. ... The point is that having ONE choice reduces tactical variety. Having multiple at-will options (say, a mid-level 3e fighter with feats or a mid-level 3ed warlock with multiple invocations and blast shapes) gives more variety. This seems to give variety (in terms of multiple at-will as well as a seasoning of less-frequent per-encounter and per-day) even at first level. I like options for what I do. I do like to keep it to a [U]reasonable[/U] number of options thought, just to keep things moving. I love 3.5, but I do get bored with high level combats because it's an hour between actions, and you'll only get 3-5 or so for the entire combat so you need each one to be vastly effective to hold up your part of it. What I want is enough choices to do interesting things, but not too many choices that everyone takes 5 minutes for one action and the DM takes 20-30 between all the different foes on the table. I'm hoping that 4e provides that. Right now I'm hopeful. Cheers, =Blue(23) * For reasonable large varieties of sword - i.e. whatever your weapon of choice is. [/QUOTE]
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