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*Dungeons & Dragons
6 players, 5 hours, 4th edition
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4081366" data-attributes="member: 2810"><p>They didn't feel wildly different; the paladin and the fighter got into melee and mixed it up, the wizard and warlock hurled spells from afar, the cleric did both, and, except for one one adventure on the ledge, the ranger stayed pretty much as far away as possible. </p><p></p><p>My initial impression was that the fighter and paladin showed a wider spread of abilities to differentiate themselves among the melee types than the wizard and warlock did. But that's possibly because I was sitting closer to the warrior players and could hear more of their discussion on tactics and such. </p><p></p><p>And these were first level characters, so the chance for differentiation wasn't as great yet. I'd exect that by 5th level, there would be a pretty wide variation in how they played.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4081366, member: 2810"] They didn't feel wildly different; the paladin and the fighter got into melee and mixed it up, the wizard and warlock hurled spells from afar, the cleric did both, and, except for one one adventure on the ledge, the ranger stayed pretty much as far away as possible. My initial impression was that the fighter and paladin showed a wider spread of abilities to differentiate themselves among the melee types than the wizard and warlock did. But that's possibly because I was sitting closer to the warrior players and could hear more of their discussion on tactics and such. And these were first level characters, so the chance for differentiation wasn't as great yet. I'd exect that by 5th level, there would be a pretty wide variation in how they played. [/QUOTE]
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