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<blockquote data-quote="TerraDave" data-source="post: 4082024" data-attributes="member: 22260"><p>A few quick reactions to Rodrigo's first couple of posts.</p><p></p><p><strong>Diagnols: </strong>1 for 1 was pretty easy. But one thing they where clearly pushing was terrain (not that there is anything new to that), and 1 for 1 makes it so easy to just run around it. </p><p></p><p><strong>Speed of play:</strong> that much faster then mid level 3E? I think a little. Its not coming from dice rolls, but simpler pc resource managment and the dm being to maintain a fast pace from his side (though as I noted in the other thread, I also found the wizard easier, and hence probably faster, to play then a comporable 3rd or 4th level 3E one). The real test will be at higher levels.</p><p></p><p><strong>Difficulty of Play: </strong>here I probably disagree the most. From what I saw and know, and from talking to Mearls and Heinsoo (we talked quite a bit about this issue) charecter <em>building</em> will have fewer bad choices then 3E (which had so, so many). And we have already seen that they will do some hand holding here. This would certainly make things easier for the casual gamer. </p><p></p><p>We also know from the play test that their probably won't be as much elaborate pre combat bluffing (in the playtest I know of there was none). Another source of complexity reduced. And finally to get back to RIs point: tactical choice in play. Mearls and Heinsoo want their to be a little more of this. But from what I saw/can guess, most charecters will have a go-to at will power, or combo (everyone there with a minor action that boosted there attack picked up on it very quickly). Of course, you still have to decide when to use per encounter and per day powers...but if most charecters have just a few, I don't think it will be that honorous. Again, the real test will be at higher level</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4082024, member: 22260"] A few quick reactions to Rodrigo's first couple of posts. [B]Diagnols: [/B]1 for 1 was pretty easy. But one thing they where clearly pushing was terrain (not that there is anything new to that), and 1 for 1 makes it so easy to just run around it. [B]Speed of play:[/B] that much faster then mid level 3E? I think a little. Its not coming from dice rolls, but simpler pc resource managment and the dm being to maintain a fast pace from his side (though as I noted in the other thread, I also found the wizard easier, and hence probably faster, to play then a comporable 3rd or 4th level 3E one). The real test will be at higher levels. [B]Difficulty of Play: [/B]here I probably disagree the most. From what I saw and know, and from talking to Mearls and Heinsoo (we talked quite a bit about this issue) charecter [I]building[/I] will have fewer bad choices then 3E (which had so, so many). And we have already seen that they will do some hand holding here. This would certainly make things easier for the casual gamer. We also know from the play test that their probably won't be as much elaborate pre combat bluffing (in the playtest I know of there was none). Another source of complexity reduced. And finally to get back to RIs point: tactical choice in play. Mearls and Heinsoo want their to be a little more of this. But from what I saw/can guess, most charecters will have a go-to at will power, or combo (everyone there with a minor action that boosted there attack picked up on it very quickly). Of course, you still have to decide when to use per encounter and per day powers...but if most charecters have just a few, I don't think it will be that honorous. Again, the real test will be at higher level [/QUOTE]
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