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<blockquote data-quote="Ourph" data-source="post: 4084989" data-attributes="member: 20239"><p>That's only a good answer as long as nobody actually notices. If <em>X</em> is described as being present by an adventure the DM is running, or by the fluff in a setting book or just in an offhand way by the DM because he hasn't thought about the ramifications of the rules in regard to <em>X</em>, then the issue is no longer offstage, it's onstage... in its underwear... and it can't remember its lines.</p><p></p><p>Obviously, according to the 2nd Law of Hong, the answer is to simply not worry about it. If <em>noticing X</em> is a problem, just resolve not to <em>notice X</em> and play the game. But the problem with that solution is that, for some groups, noticing (and possibly exploiting) stuff like <em>X</em> is part of playing the game.</p><p></p><p>The answer to that is simple enough too, I guess. Just play a game that's more supportive of simulationist play. However, IME, there is a significant part of the D&D playing community who likes games where <em>noticing X</em> is part of the fun of the game. I'm surprised, given their ability to please these folks in the past, that WotC <u>may</u>* be so blithely writing off this contingent of fans as "too difficult to please" in the design philosophy of the new edition.</p><p></p><p>*Please notice that I used the term MAY here. No need for anyone to remind me that I haven't seen the actual rulebooks. I'm fully aware of that, thanks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 4084989, member: 20239"] That's only a good answer as long as nobody actually notices. If [I]X[/I] is described as being present by an adventure the DM is running, or by the fluff in a setting book or just in an offhand way by the DM because he hasn't thought about the ramifications of the rules in regard to [I]X[/I], then the issue is no longer offstage, it's onstage... in its underwear... and it can't remember its lines. Obviously, according to the 2nd Law of Hong, the answer is to simply not worry about it. If [I]noticing X[/I] is a problem, just resolve not to [I]notice X[/I] and play the game. But the problem with that solution is that, for some groups, noticing (and possibly exploiting) stuff like [I]X[/I] is part of playing the game. The answer to that is simple enough too, I guess. Just play a game that's more supportive of simulationist play. However, IME, there is a significant part of the D&D playing community who likes games where [I]noticing X[/I] is part of the fun of the game. I'm surprised, given their ability to please these folks in the past, that WotC [U]may[/U]* be so blithely writing off this contingent of fans as "too difficult to please" in the design philosophy of the new edition. *Please notice that I used the term MAY here. No need for anyone to remind me that I haven't seen the actual rulebooks. I'm fully aware of that, thanks. :D [/QUOTE]
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