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(6) Red Flags of a Bad Game
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<blockquote data-quote="Agent Oracle" data-source="post: 2868970" data-attributes="member: 40076"><p>After being with several gaming GM's in the past few years, as well as playing the role of gaming GM, i have begun to determine that there are a wide variety of signs which you should be able to find ahead of time that warn you of a bad campaign, either by fault of the GM or by fault of the players, or hell, even fault of the source maerial. The following is a list I have complied, feel free to add your own stuff if you have it.</p><p></p><p>1. <strong>"There's a Paladin! Quick, kill his horse!" (alternately: "Horses? there's no steenking horses here!")</strong>: </p><p>In my last six campaigns, i have had my mounts: -brain-sucked by a mind flayer, -eaten by a tyrannosaurus (which was wayyy out of place.) -targeted by every single attack made from a line of rampaging kobolds -almost killed by ME (as an NPC in the hands of the GM) -Thrown overboard from a barge -just outright banned. I'm aware horses have no place in the tight corridores of a dungeon environment, but darn it, when it's a paldin's mount, or when it's my low-strength rogues only means of carying loot... there's a problem!</p><p></p><p>2. <strong>"So what if I'm the homosexual lover of the fey prince and on the run from my estranged archmagi father and his brainwashed adopted daughter who happens to be a gold dragon under the effects of a permanant shapechange spell? I can still sell you beer from my tavern."</strong></p><p>Folks, I'm used to NPC's with more interesting lives than me. Most BBEG's should have interesting backgrounds. I'm not impartial to the princess being in a love triangle with the dragon, or the king being persued by dubious people. But really, there has to be a point where the line is drawn. And I think that concerns the shopkeepers. Shopkeepers exist to have one problem: Rats in the basement. It's cliche, but it works. Really, when your background is that wierd, you don't wind up serving drinks between lovemaking sessions with the heir to the glimmering throne.</p><p></p><p>3. <strong>"Uhhh... right... yeah... his name is... uhhh... Bob." "But, that's the name of the NPC fighter you're running..." "They're both named Bob. So anyway, Bob takes you, uh... yeah, into the, umn, thing. castle. The castle, and there's this dragon...it breathes fire." "A Dragon? But we're second level!" "It's okay, Bob kills it." ... "Which Bob?"</strong></p><p>If you can't throw a few nouns, verbs, and adjectives my way, maybe you shouldn't be GM.</p><p></p><p>4. <strong>"So, to thank you for saving her from being sacrificed, and defending her virtue, the virgin takes you back to her place and begins to undress..."</strong></p><p>Okay, guys, there is only one thing sadder than never getting laid, that's getting laid in D&D, by a male GM's NPC. It's also a really bad sign that you're in for a rough haul...</p><p></p><p>5. <strong>"Welcome to the Group! Create a 10th level character, with 2,000 gp worth of equipment." "uhh, isn't that, like, fourty-some-thousand GP short of how a 10th level character should be equipped?" "It's how we do things."</strong></p><p>I was fine with having 2k worth of equipment in a starting campaign, until I discovered that everyone else was playing a legacy character, who had all the magical gear from their 9 previous adventuring levels.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2868970, member: 40076"] After being with several gaming GM's in the past few years, as well as playing the role of gaming GM, i have begun to determine that there are a wide variety of signs which you should be able to find ahead of time that warn you of a bad campaign, either by fault of the GM or by fault of the players, or hell, even fault of the source maerial. The following is a list I have complied, feel free to add your own stuff if you have it. 1. [b]"There's a Paladin! Quick, kill his horse!" (alternately: "Horses? there's no steenking horses here!")[/b]: In my last six campaigns, i have had my mounts: -brain-sucked by a mind flayer, -eaten by a tyrannosaurus (which was wayyy out of place.) -targeted by every single attack made from a line of rampaging kobolds -almost killed by ME (as an NPC in the hands of the GM) -Thrown overboard from a barge -just outright banned. I'm aware horses have no place in the tight corridores of a dungeon environment, but darn it, when it's a paldin's mount, or when it's my low-strength rogues only means of carying loot... there's a problem! 2. [b]"So what if I'm the homosexual lover of the fey prince and on the run from my estranged archmagi father and his brainwashed adopted daughter who happens to be a gold dragon under the effects of a permanant shapechange spell? I can still sell you beer from my tavern."[/b] Folks, I'm used to NPC's with more interesting lives than me. Most BBEG's should have interesting backgrounds. I'm not impartial to the princess being in a love triangle with the dragon, or the king being persued by dubious people. But really, there has to be a point where the line is drawn. And I think that concerns the shopkeepers. Shopkeepers exist to have one problem: Rats in the basement. It's cliche, but it works. Really, when your background is that wierd, you don't wind up serving drinks between lovemaking sessions with the heir to the glimmering throne. 3. [b]"Uhhh... right... yeah... his name is... uhhh... Bob." "But, that's the name of the NPC fighter you're running..." "They're both named Bob. So anyway, Bob takes you, uh... yeah, into the, umn, thing. castle. The castle, and there's this dragon...it breathes fire." "A Dragon? But we're second level!" "It's okay, Bob kills it." ... "Which Bob?"[/b] If you can't throw a few nouns, verbs, and adjectives my way, maybe you shouldn't be GM. 4. [b]"So, to thank you for saving her from being sacrificed, and defending her virtue, the virgin takes you back to her place and begins to undress..."[/b] Okay, guys, there is only one thing sadder than never getting laid, that's getting laid in D&D, by a male GM's NPC. It's also a really bad sign that you're in for a rough haul... 5. [b]"Welcome to the Group! Create a 10th level character, with 2,000 gp worth of equipment." "uhh, isn't that, like, fourty-some-thousand GP short of how a 10th level character should be equipped?" "It's how we do things."[/b] I was fine with having 2k worth of equipment in a starting campaign, until I discovered that everyone else was playing a legacy character, who had all the magical gear from their 9 previous adventuring levels. [/QUOTE]
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