Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(6) Red Flags of a Bad Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 2869288" data-attributes="member: 1465"><p>Two notes here:</p><p></p><p>- having a mount/animal companion/familiar is a burden and an advantage at the same time; if a player wants one, he should be prepared to (1) know the rules about how to use it and (2) expect some minimal realism (an animal isn't going to behave as a human, unless it has an extraordinary intelligence); many times players assume that just because they have the rights of getting an animal as a class feature, it should work in every environment and it should behave exactly as their character</p><p></p><p>- sometimes a mount (or a cohort/henchmen, or any NPC) is indeed subject to the DM's "first shot"; it may not be nice nor realistic, but it's what happens in movie all the time: the movie shows you how powerful the BBEG is by chopping someone's head off with one blow, only that the head is of always that of someone unimportant, because if it was that of the main character, the movie would be over. It's definitely not nice if a DM nullifies mounts & companions too often with this tactic, but as long as it happens quite rarely, it's still better to end up as a Paladin with a dead mount rather than a mount with a dead Paladin...</p><p></p><p></p><p></p><p>I basically agree that the DM should not go too far with this. Every shopkeeper being an ex-hero makes ex-heroes terribly boring. Interesting people should be a minority to be really interesting. However, let's also keep in mind that the focus of the game is on interesting characters! Perhaps the PCs meet mostly interesting NPCs just because <em>it is not told</em> when they meet commoners. Again, think books and movies, they don't tell every person which is met by the characters, only those who are relevant in the story or who makes an entertaining scene.</p><p></p><p></p><p></p><p>Totally agree. Once the general game type is set (epic, grim, naive, humoristic...) names are one of the best thing to keep the mood intact.</p><p></p><p></p><p></p><p>Fortunately, I don't remember to have any sex mentioned at all in our stories. It could fit, but it takes intelligence and sensibility not to make it just a laugh. Most of the time it's as unnecessary and out-of-place as a dog in a church.</p><p></p><p></p><p></p><p>This is not a simple issue. The important thing is that such a choice is done <strong>consciously</strong> of its consequences. The standard game is written with strong assumptions about the equipment, but it is not forbidden to change how this works, if the group wants a different setting than the standard.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2869288, member: 1465"] Two notes here: - having a mount/animal companion/familiar is a burden and an advantage at the same time; if a player wants one, he should be prepared to (1) know the rules about how to use it and (2) expect some minimal realism (an animal isn't going to behave as a human, unless it has an extraordinary intelligence); many times players assume that just because they have the rights of getting an animal as a class feature, it should work in every environment and it should behave exactly as their character - sometimes a mount (or a cohort/henchmen, or any NPC) is indeed subject to the DM's "first shot"; it may not be nice nor realistic, but it's what happens in movie all the time: the movie shows you how powerful the BBEG is by chopping someone's head off with one blow, only that the head is of always that of someone unimportant, because if it was that of the main character, the movie would be over. It's definitely not nice if a DM nullifies mounts & companions too often with this tactic, but as long as it happens quite rarely, it's still better to end up as a Paladin with a dead mount rather than a mount with a dead Paladin... I basically agree that the DM should not go too far with this. Every shopkeeper being an ex-hero makes ex-heroes terribly boring. Interesting people should be a minority to be really interesting. However, let's also keep in mind that the focus of the game is on interesting characters! Perhaps the PCs meet mostly interesting NPCs just because [I]it is not told[/I] when they meet commoners. Again, think books and movies, they don't tell every person which is met by the characters, only those who are relevant in the story or who makes an entertaining scene. Totally agree. Once the general game type is set (epic, grim, naive, humoristic...) names are one of the best thing to keep the mood intact. Fortunately, I don't remember to have any sex mentioned at all in our stories. It could fit, but it takes intelligence and sensibility not to make it just a laugh. Most of the time it's as unnecessary and out-of-place as a dog in a church. This is not a simple issue. The important thing is that such a choice is done [B]consciously[/B] of its consequences. The standard game is written with strong assumptions about the equipment, but it is not forbidden to change how this works, if the group wants a different setting than the standard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(6) Red Flags of a Bad Game
Top