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6 Ways to Force Stuff on your Players
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<blockquote data-quote="Bagpuss" data-source="post: 7649579" data-attributes="member: 3987"><p>Found it a very disappointing article. The title implied you were going to look at useful ways to force things on your players, but instead you made a pretty poor series of jokes to support your prejudices about a certain style of play. There are plenty of good occasions to force things on players, that can improve the story and give them something to either try and rebel against and respond to.</p><p></p><p><strong>"in media res"</strong> is a classic campaign setup technique which is forcing a story or adventure onto the players, yet most don't seem to object. You could call it rail-roading if you want to show your prejudice.</p><p></p><p><strong>Ordered on a mission by a higher authority</strong> - A lot of campaigns can have the characters as members of an organisation or loyal to some authority, this effectively rail-roads players into particular stories, yet most players don't seem to object.</p><p></p><p><strong>Geography </strong>- It's amazing how many parties seem happy to follow roads or paths most of the time, and how shear cliffs and massive expanses of water can gently persuade them that perhaps they don't want to go a particular direction.</p><p></p><p>What players don't like is illogical reason for things happening, people are use to situations or events being forced on them all the time, having a situation forced on them isn't a problem as long as they are the ones that get to choose how they react to it.</p><p></p><p>What players don't like is DM's making choices for their character.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 7649579, member: 3987"] Found it a very disappointing article. The title implied you were going to look at useful ways to force things on your players, but instead you made a pretty poor series of jokes to support your prejudices about a certain style of play. There are plenty of good occasions to force things on players, that can improve the story and give them something to either try and rebel against and respond to. [B]"in media res"[/B] is a classic campaign setup technique which is forcing a story or adventure onto the players, yet most don't seem to object. You could call it rail-roading if you want to show your prejudice. [B]Ordered on a mission by a higher authority[/B] - A lot of campaigns can have the characters as members of an organisation or loyal to some authority, this effectively rail-roads players into particular stories, yet most players don't seem to object. [B]Geography [/B]- It's amazing how many parties seem happy to follow roads or paths most of the time, and how shear cliffs and massive expanses of water can gently persuade them that perhaps they don't want to go a particular direction. What players don't like is illogical reason for things happening, people are use to situations or events being forced on them all the time, having a situation forced on them isn't a problem as long as they are the ones that get to choose how they react to it. What players don't like is DM's making choices for their character. [/QUOTE]
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