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<blockquote data-quote="JConstantine" data-source="post: 9736275" data-attributes="member: 7052620"><p>5e2014 is my favourite version of D&D to date, but I share a few of the already stated desires.</p><p></p><p>If WotC are going to continue insisting there are three pillars of play, then I'd like to see the exploration and social pillars get a similar level of mechanical support to combat. One of my earliest critiques of 5e2014 was how the ranger basically circumvented the exploration pillar - a ranger should give you an edge, without completely invalidating the challenge. The 2024 version addressed that in way I do not find satisfying.</p><p></p><p>I like the way Tales of the Valiant handles separating abilities innate to one's race/species/ancestry, vs those that are learned from culture, and would like to see it adopted. Things like an aarakocra's flight or a dwarf's resilience should be baked in, while things like weapon proficiencies should come from elsewhere.</p><p></p><p>I'd like to see the optional rule of decoupling skills from attributes made core. Being able to mix and match attributes with skills is more true to life while also opening up options for players who feel pigeonholed. That moment the wizard makes an Int (persuasion) check to convince a misanthropic sage of a course of action using a logical argument, instead of the bard making a Cha check for the thousandth time, is so much more enjoyable because of its appropriateness.</p><p></p><p>I generally prefer "rulings over rules", but I'd like to see the use (or I guess return) of keywords. Trying to explain the difference between "a melee weapon attack" and "an attack with a melee weapon", for example, could feel like pulling teeth with some players. I think keywords would go a long way to help dealing with those sorts of confusions, while also providing scaffolding for certain pieces of design (we see this to a degree already with conditions).</p><p></p><p>If the 8 spell schools stay, I'd like to see spells belong to multiple schools where appropriate (here's an area where the aforementioned keywords can be utilised), rather than being shoehorned into one. For example, Wall of Fire could be both evocation and abjuration.</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9736275, member: 7052620"] 5e2014 is my favourite version of D&D to date, but I share a few of the already stated desires. If WotC are going to continue insisting there are three pillars of play, then I'd like to see the exploration and social pillars get a similar level of mechanical support to combat. One of my earliest critiques of 5e2014 was how the ranger basically circumvented the exploration pillar - a ranger should give you an edge, without completely invalidating the challenge. The 2024 version addressed that in way I do not find satisfying. I like the way Tales of the Valiant handles separating abilities innate to one's race/species/ancestry, vs those that are learned from culture, and would like to see it adopted. Things like an aarakocra's flight or a dwarf's resilience should be baked in, while things like weapon proficiencies should come from elsewhere. I'd like to see the optional rule of decoupling skills from attributes made core. Being able to mix and match attributes with skills is more true to life while also opening up options for players who feel pigeonholed. That moment the wizard makes an Int (persuasion) check to convince a misanthropic sage of a course of action using a logical argument, instead of the bard making a Cha check for the thousandth time, is so much more enjoyable because of its appropriateness. I generally prefer "rulings over rules", but I'd like to see the use (or I guess return) of keywords. Trying to explain the difference between "a melee weapon attack" and "an attack with a melee weapon", for example, could feel like pulling teeth with some players. I think keywords would go a long way to help dealing with those sorts of confusions, while also providing scaffolding for certain pieces of design (we see this to a degree already with conditions). If the 8 spell schools stay, I'd like to see spells belong to multiple schools where appropriate (here's an area where the aforementioned keywords can be utilised), rather than being shoehorned into one. For example, Wall of Fire could be both evocation and abjuration. [/QUOTE]
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