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<blockquote data-quote="Aurel Guthrie" data-source="post: 9736326" data-attributes="member: 7037390"><p>I would love for a next edition to be a little more... low power. Crank down the superhero feel of modern d&d characters into something more grounded. </p><p></p><p>I imagine something like, the max spell slot a caster could have could be 5th level. Higher level spells like, say, Teleport or Wish might need special rituals, or multiple powerful casters or artifacts to be able to be cast. (So you keep stuff like wish, but you need a ring of three wishes, or you need to perform a special, expensive ritual with other high level casters). This could also help with the balance between martials and casters, and it would help some monsters that are very iconic but end up falling behind, to stay relevant at higher levels, like Hydras which in 5e are kind of meh at around level 6. </p><p></p><p>A side effect is that high level play would receive more support because those "game-breaking spells" that DMs struggle to account for become instead something the DM <em>allows</em> the players to have through plot hooks, rather than players just obtaining something like Teleport through leveling up. Epic level play, which would give you back that superhero heroic fantasy feel of 5e with casters being walking nukes could be part of level 20+</p><p></p><p>I want more rules for crafting, exploration, and social encounters. Definitely a bigger focus on resource management and survival.</p><p></p><p>I kinda doubt my ideal of 6e is something most people would like lol.</p></blockquote><p></p>
[QUOTE="Aurel Guthrie, post: 9736326, member: 7037390"] I would love for a next edition to be a little more... low power. Crank down the superhero feel of modern d&d characters into something more grounded. I imagine something like, the max spell slot a caster could have could be 5th level. Higher level spells like, say, Teleport or Wish might need special rituals, or multiple powerful casters or artifacts to be able to be cast. (So you keep stuff like wish, but you need a ring of three wishes, or you need to perform a special, expensive ritual with other high level casters). This could also help with the balance between martials and casters, and it would help some monsters that are very iconic but end up falling behind, to stay relevant at higher levels, like Hydras which in 5e are kind of meh at around level 6. A side effect is that high level play would receive more support because those "game-breaking spells" that DMs struggle to account for become instead something the DM [I]allows[/I] the players to have through plot hooks, rather than players just obtaining something like Teleport through leveling up. Epic level play, which would give you back that superhero heroic fantasy feel of 5e with casters being walking nukes could be part of level 20+ I want more rules for crafting, exploration, and social encounters. Definitely a bigger focus on resource management and survival. I kinda doubt my ideal of 6e is something most people would like lol. [/QUOTE]
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