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<blockquote data-quote="EzekielRaiden" data-source="post: 9736682" data-attributes="member: 6790260"><p>The one and only speedbump in all this is your specific call out of "Vancian" casting.</p><p></p><p>That is <em>the</em> albatross around D&D's neck.</p><p></p><p>As long as "Vancian" casting remains, I'm pretty well convinced that it will be impossible to make a D&D that achieves what you are hoping it will achieve: fixing the known problems with 5e, which are by and large <em>the exact same problems</em> as 3e, just mollified slightly.</p><p></p><p>Well, I say that, but there are two other options. I just don't think either of them has even the slightest chance of successfully taking off.</p><p></p><p>The first is to hard-enforce resting cycles. That is, you <em>have</em> to complete (at least) one encounter before you can short rest, and you <em>have</em> to complete some number (probably five) encounters before you can long rest. That would fix the problem, but I'm pretty sure that would be so offensive to the fanbase that WotC wouldn't even dare <em>suggest</em> it, let alone test it.</p><p></p><p>The second is to gut the spell list, so that <em>technically</em> you still have "Vancian" spellcasting, but it's significantly depowered and a bunch of the classic spells are now just straight-up gone. Again, I don't believe WotC would even suggest this.</p><p></p><p>So we're left with a conundrum. Vancian spellcasting is actively at odds with the kind of gameplay D&D is based around playing, but it's (apparently) <em>so beloved</em> that it cannot ever be rescinded or amended to fix its severe, cripplingly bad balance problems when forced into the pacing and gameplay loop of D&D.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9736682, member: 6790260"] The one and only speedbump in all this is your specific call out of "Vancian" casting. That is [I]the[/I] albatross around D&D's neck. As long as "Vancian" casting remains, I'm pretty well convinced that it will be impossible to make a D&D that achieves what you are hoping it will achieve: fixing the known problems with 5e, which are by and large [I]the exact same problems[/I] as 3e, just mollified slightly. Well, I say that, but there are two other options. I just don't think either of them has even the slightest chance of successfully taking off. The first is to hard-enforce resting cycles. That is, you [I]have[/I] to complete (at least) one encounter before you can short rest, and you [I]have[/I] to complete some number (probably five) encounters before you can long rest. That would fix the problem, but I'm pretty sure that would be so offensive to the fanbase that WotC wouldn't even dare [I]suggest[/I] it, let alone test it. The second is to gut the spell list, so that [I]technically[/I] you still have "Vancian" spellcasting, but it's significantly depowered and a bunch of the classic spells are now just straight-up gone. Again, I don't believe WotC would even suggest this. So we're left with a conundrum. Vancian spellcasting is actively at odds with the kind of gameplay D&D is based around playing, but it's (apparently) [I]so beloved[/I] that it cannot ever be rescinded or amended to fix its severe, cripplingly bad balance problems when forced into the pacing and gameplay loop of D&D. [/QUOTE]
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