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<blockquote data-quote="Zardnaar" data-source="post: 9736691" data-attributes="member: 6716779"><p>2E adventures had way more loot than modern adventures. We also used 1E ad BECMI ones. </p><p></p><p> Said fighters were very well equipped. AC 27. Make your saves 75-95% of the time. </p><p></p><p> 2E monsters also had flat NR as a %. That coukd get up to 90%. +4 weapons could turn up around level 6-8 along with intelligent weapons.</p><p></p><p> Death automatically won initiative and automatically hit. A spellcaster couldn't really cast in that scenario. </p><p></p><p> Tough critters saved as fighters. 20HD+ they saved 75-95% of the time before any other modifiers.</p><p></p><p> Lose initiative take any damage spell fails and you lose the spell slot.</p><p></p><p> If you use casting times and weapon speed magical weapons decrease weapon speed. Higher level spells generally take longer to cast. .... We used those rules.</p><p></p><p> Level 12/13 fighter could reasonably expect a selection of +3-+5 weapons, armor, rings, cloaks, etc. Running official adventures anyway.</p><p></p><p> Weapons were often speed, dancing, flametongue etc.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9736691, member: 6716779"] 2E adventures had way more loot than modern adventures. We also used 1E ad BECMI ones. Said fighters were very well equipped. AC 27. Make your saves 75-95% of the time. 2E monsters also had flat NR as a %. That coukd get up to 90%. +4 weapons could turn up around level 6-8 along with intelligent weapons. Death automatically won initiative and automatically hit. A spellcaster couldn't really cast in that scenario. Tough critters saved as fighters. 20HD+ they saved 75-95% of the time before any other modifiers. Lose initiative take any damage spell fails and you lose the spell slot. If you use casting times and weapon speed magical weapons decrease weapon speed. Higher level spells generally take longer to cast. .... We used those rules. Level 12/13 fighter could reasonably expect a selection of +3-+5 weapons, armor, rings, cloaks, etc. Running official adventures anyway. Weapons were often speed, dancing, flametongue etc. [/QUOTE]
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