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<blockquote data-quote="Reynard" data-source="post: 9737169" data-attributes="member: 467"><p>I think the best definition of metacurency is a pretty simple one: it is a resource that the PLAYER uses (not the character) to change or influence the outcome of mechanical results (usually dice rolls) and potentially narrative elements. So a monk's ki or a sorcerer's metamagic points are not metacurrency because they are explicitly used by the character in the fiction. Bennies from Savage Worlds are, because they are used by the player for various purposes (usually helping soak damage or increasing a die roll). Fate Points also do those things but also have a more direct narrative result based on the particulars of that game. Metacurrencies vary in complexity, applicability and availability, but they all share the common theme of empowering the player to argue with the dice and/or GM with a concrete mechanical system for doing so.</p><p></p><p>I understand that some folks don't want that in D&D for whatever reason, but I reject the notion that D&D is somehow inherently unfit for the use of metacurrency (especially since the current version has been embracing metacurrency for over a decade).</p></blockquote><p></p>
[QUOTE="Reynard, post: 9737169, member: 467"] I think the best definition of metacurency is a pretty simple one: it is a resource that the PLAYER uses (not the character) to change or influence the outcome of mechanical results (usually dice rolls) and potentially narrative elements. So a monk's ki or a sorcerer's metamagic points are not metacurrency because they are explicitly used by the character in the fiction. Bennies from Savage Worlds are, because they are used by the player for various purposes (usually helping soak damage or increasing a die roll). Fate Points also do those things but also have a more direct narrative result based on the particulars of that game. Metacurrencies vary in complexity, applicability and availability, but they all share the common theme of empowering the player to argue with the dice and/or GM with a concrete mechanical system for doing so. I understand that some folks don't want that in D&D for whatever reason, but I reject the notion that D&D is somehow inherently unfit for the use of metacurrency (especially since the current version has been embracing metacurrency for over a decade). [/QUOTE]
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