Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9737217" data-attributes="member: 52734"><p>For me, as much as I genuinely enjoy 5E, this would be my wants:</p><p></p><p>One book. The core should be rules-light enough to cover all the essential player option, a good mix of monsters, treasure and whatnot. Rules Enclopedia did it once, it should be possible to do again.</p><p></p><p>Less focus on combat. The game slows to a crawl or leans to strings of combat. Round to round feels like swinging nerf bats. Each roll of the die should have a significant affect on the narrative and instead of being a blow-by-blow I’d prefer a combat roll to cover a significant sequence of events, and in the neighborhood of three rolls per PC to resolve (covering the opening moves and position, main combat and wrap up).</p><p></p><p>Finally, spells are too prevalent and specific. In many ways, they are autocomplete buttons for certain actions - replacements for skill checks ( which worked for old editions that lacked skill systems). I really like the way Savage Worlds handles spells - rather than having a half-dozen damage spells that vary by level, area and damage type, SW uses one spell, and you set the specifics when you use it ( or acquire it) with what is called “trappings”. Likewise, a spell like invisibility might be a generic spell that augments a skill check and could cover a wide range of spells - invisibility ( perception), darkness ( a “mass” sort of invisibility), silence ( affects hearing instead of sight), strength (affects strength skills instead of perception), enlarge/reduce ( affects size instead of stats), charm person (affects charisma skills) and so on.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9737217, member: 52734"] For me, as much as I genuinely enjoy 5E, this would be my wants: One book. The core should be rules-light enough to cover all the essential player option, a good mix of monsters, treasure and whatnot. Rules Enclopedia did it once, it should be possible to do again. Less focus on combat. The game slows to a crawl or leans to strings of combat. Round to round feels like swinging nerf bats. Each roll of the die should have a significant affect on the narrative and instead of being a blow-by-blow I’d prefer a combat roll to cover a significant sequence of events, and in the neighborhood of three rolls per PC to resolve (covering the opening moves and position, main combat and wrap up). Finally, spells are too prevalent and specific. In many ways, they are autocomplete buttons for certain actions - replacements for skill checks ( which worked for old editions that lacked skill systems). I really like the way Savage Worlds handles spells - rather than having a half-dozen damage spells that vary by level, area and damage type, SW uses one spell, and you set the specifics when you use it ( or acquire it) with what is called “trappings”. Likewise, a spell like invisibility might be a generic spell that augments a skill check and could cover a wide range of spells - invisibility ( perception), darkness ( a “mass” sort of invisibility), silence ( affects hearing instead of sight), strength (affects strength skills instead of perception), enlarge/reduce ( affects size instead of stats), charm person (affects charisma skills) and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
Top