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<blockquote data-quote="payn" data-source="post: 9737324" data-attributes="member: 90374"><p>If you lack any planning and rely on old school rando generators, yeah its sort of going through the motions. Urban and wilderness can work exactly the same as a dungeon delve if you plan it out accordingly. It doesnt have to be 6-8 adventures either, it can be just a few deadly ones. You gotta play with the formula a bit to find out what works both with your group mechanically, and what works in the narrative. </p><p></p><p> Look im not saying 6-8 is what it <em>needs</em> to be, but its the result of going hybrid between an encounters game and an adventure day attrition one. I'd have picked one or the other personally, but this is what the designers baselined the game on. </p><p></p><p>Goodness, a level 20 character probably should be overshooting 6-8 with all they have at their disposal. Again, if you want less encounters you have to ratchet up the challenge. If the adventure writer set it up where its 20 encounters a day, id say thats not great adventure writing. Though, I dont know the adventure or the GM style and execution so cant say anything for certain.</p></blockquote><p></p>
[QUOTE="payn, post: 9737324, member: 90374"] If you lack any planning and rely on old school rando generators, yeah its sort of going through the motions. Urban and wilderness can work exactly the same as a dungeon delve if you plan it out accordingly. It doesnt have to be 6-8 adventures either, it can be just a few deadly ones. You gotta play with the formula a bit to find out what works both with your group mechanically, and what works in the narrative. Look im not saying 6-8 is what it [I]needs[/I] to be, but its the result of going hybrid between an encounters game and an adventure day attrition one. I'd have picked one or the other personally, but this is what the designers baselined the game on. Goodness, a level 20 character probably should be overshooting 6-8 with all they have at their disposal. Again, if you want less encounters you have to ratchet up the challenge. If the adventure writer set it up where its 20 encounters a day, id say thats not great adventure writing. Though, I dont know the adventure or the GM style and execution so cant say anything for certain. [/QUOTE]
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