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*Dungeons & Dragons
6E But A + Thread
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<blockquote data-quote="EzekielRaiden" data-source="post: 9737374" data-attributes="member: 6790260"><p>No, not really, because (as this very post shows), some folks want A, and some folks want Not-A, and some folks want "a thing that manages to be <em>even more</em> Not-A than the previous thing".</p><p></p><p>I want more classes with well-defined thematic purposes (I have a specific set of exactly 12 classes which I believe 5e has missed, though some of them I recognize as being...let's say "less mandatory" than others), which would have a relatively constrained but usable number of subclasses--probably on the order of 5-6 per class, for a total of somewhere between 100 and 150 subclasses for the entire game.</p><p></p><p>You want fewer classes, presumably down to the level of like 4-5, where each gets a bunch of specializations, far far more than we currently have. I have reasons for not liking this, but for the moment that is not my focus here. The point being, I imagine you and I agree <em>more or less</em> on the rough number (somewhere in the 90-150 range), but you want the "trunks" reduced and the "leaves" increased, while I want the "trunks" increased and the "leaves" decreased.</p><p></p><p>And then we have other people who hate BOTH the number of classes AND the number of subclasses. They want <em>everything</em> reduced. At least with you and I, it would theoretically be possible to find some happy medium where everything I want covered and everything you want covered still happens--probably more classes than you'd like, but fewer than I'd like. But for them? How could we achieve that? How could we <em>possibly</em> produce something that has just...flatly less of everything, while also having more?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9737374, member: 6790260"] No, not really, because (as this very post shows), some folks want A, and some folks want Not-A, and some folks want "a thing that manages to be [I]even more[/I] Not-A than the previous thing". I want more classes with well-defined thematic purposes (I have a specific set of exactly 12 classes which I believe 5e has missed, though some of them I recognize as being...let's say "less mandatory" than others), which would have a relatively constrained but usable number of subclasses--probably on the order of 5-6 per class, for a total of somewhere between 100 and 150 subclasses for the entire game. You want fewer classes, presumably down to the level of like 4-5, where each gets a bunch of specializations, far far more than we currently have. I have reasons for not liking this, but for the moment that is not my focus here. The point being, I imagine you and I agree [I]more or less[/I] on the rough number (somewhere in the 90-150 range), but you want the "trunks" reduced and the "leaves" increased, while I want the "trunks" increased and the "leaves" decreased. And then we have other people who hate BOTH the number of classes AND the number of subclasses. They want [I]everything[/I] reduced. At least with you and I, it would theoretically be possible to find some happy medium where everything I want covered and everything you want covered still happens--probably more classes than you'd like, but fewer than I'd like. But for them? How could we achieve that? How could we [I]possibly[/I] produce something that has just...flatly less of everything, while also having more? [/QUOTE]
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