Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9737385" data-attributes="member: 6790260"><p>Well, I'm afraid you're almost certainly going to have to accept that some people like, not necessarily "wish lists", but <em>aiming for particular goals over time</em>, which will include items. It's unavoidable. The existence of cool things inevitably will mean some people--indeed, a <em>lot</em> of people--will desire some particular thing or range of things to actually happen. Not "on command" but, y'know, looking forward to it. The design of the rules, even going back to 2e as I recall, VERY much punishes folks who don't specialize when it comes to directly usable equipment (armor and weapons mostly, but occasionally a couple other things that 3e would have called "wondrous items"), so such thinking is kinda encouraged by the rules themselves anyway, and has been for the vast majority of D&D's existence!</p><p></p><p>This doesn't mean that you, personally, need to start liking or using "wish lists" or whatever. But it does mean that, if 6e is going to like...succeed, in any meaningful sense, it's going to need to be <em>compatible</em> with their interests. It should also be compatible with yours, to be clear. It probably needs to default to one or the other, but it should not put up barriers to doing it the other way--at all. Overall, I'm generally inclined to think that a <em>mild</em> lean toward "I would really like to encounter certain items <em>eventually</em>" is unavoidable, again because the game makes specialization so important and thus punishes generalists rather significantly.</p><p></p><p>Alternatively, do you think you would favor something that would, say, allow a Fighter to personally retrain herself to using a new Fighting Style over an old one, if they simply <em>encountered</em> a cool thing that they like better than their current weapon? Or something that would allow them to expand their repertoire over time, so that the "golf bag" approach is actually rewarded, rather than punished?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9737385, member: 6790260"] Well, I'm afraid you're almost certainly going to have to accept that some people like, not necessarily "wish lists", but [I]aiming for particular goals over time[/I], which will include items. It's unavoidable. The existence of cool things inevitably will mean some people--indeed, a [I]lot[/I] of people--will desire some particular thing or range of things to actually happen. Not "on command" but, y'know, looking forward to it. The design of the rules, even going back to 2e as I recall, VERY much punishes folks who don't specialize when it comes to directly usable equipment (armor and weapons mostly, but occasionally a couple other things that 3e would have called "wondrous items"), so such thinking is kinda encouraged by the rules themselves anyway, and has been for the vast majority of D&D's existence! This doesn't mean that you, personally, need to start liking or using "wish lists" or whatever. But it does mean that, if 6e is going to like...succeed, in any meaningful sense, it's going to need to be [I]compatible[/I] with their interests. It should also be compatible with yours, to be clear. It probably needs to default to one or the other, but it should not put up barriers to doing it the other way--at all. Overall, I'm generally inclined to think that a [I]mild[/I] lean toward "I would really like to encounter certain items [I]eventually[/I]" is unavoidable, again because the game makes specialization so important and thus punishes generalists rather significantly. Alternatively, do you think you would favor something that would, say, allow a Fighter to personally retrain herself to using a new Fighting Style over an old one, if they simply [I]encountered[/I] a cool thing that they like better than their current weapon? Or something that would allow them to expand their repertoire over time, so that the "golf bag" approach is actually rewarded, rather than punished? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
Top