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<blockquote data-quote="ECMO3" data-source="post: 9737415" data-attributes="member: 7030563"><p>He did not set it up that way. It was designed to be done in two (or more) days. The adventure was designed for us to go into Lolth's domain fully rested and there were a series of portals to other worlds right before it where we could have done that. We even had an NPC who we freed invite us to his castle on one of the worlds. In the end we chose not to go into those and skipped the long rest. We later tried to hide and rest on Lolth's ship, inside the heart of the Abyss, and couldn't.</p><p></p><p>This is part of my point, there is player agency here. We did not take a rest when the campaign was designed to let us and as a result had a fairly tough time at the end of the game (we had a ton of magic items that helped mitigate this though). It could just as easily go the other way - Mike is out of spell slots so lets put up a Lemunds Hut and get a full 8 hours ..... or let's head to the tavern to sleep instead of tackling the smuggler's hideout tonight. Unless you throw up barriers to prevent this it is going to happen, and if you do throw barriers there is a strong argument that those barriers take player agency unless they are tightly coupled to the story (<em>why can't we rest tonight and go to the hideout tomorrow</em>). If you do tightly couple them to the story, you risk "railroading" the PCs.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9737415, member: 7030563"] He did not set it up that way. It was designed to be done in two (or more) days. The adventure was designed for us to go into Lolth's domain fully rested and there were a series of portals to other worlds right before it where we could have done that. We even had an NPC who we freed invite us to his castle on one of the worlds. In the end we chose not to go into those and skipped the long rest. We later tried to hide and rest on Lolth's ship, inside the heart of the Abyss, and couldn't. This is part of my point, there is player agency here. We did not take a rest when the campaign was designed to let us and as a result had a fairly tough time at the end of the game (we had a ton of magic items that helped mitigate this though). It could just as easily go the other way - Mike is out of spell slots so lets put up a Lemunds Hut and get a full 8 hours ..... or let's head to the tavern to sleep instead of tackling the smuggler's hideout tonight. Unless you throw up barriers to prevent this it is going to happen, and if you do throw barriers there is a strong argument that those barriers take player agency unless they are tightly coupled to the story ([I]why can't we rest tonight and go to the hideout tomorrow[/I]). If you do tightly couple them to the story, you risk "railroading" the PCs. [/QUOTE]
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