Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9737430" data-attributes="member: 7030563"><p>Some people, not all people. I was a huge fan of the 2014 5E Monk and enjoyed playing them, using the 2024 rules I have played more Rangers and Rogues than anything else (counting the total number of levels per class) and they are widely regarded as the two weakest classes. I would say most of the people I play with fall into this category.</p><p></p><p>That is not to say I don't optimize, I heavily optimize in some of my games, but I optimize around what I want to play, I don't just pick what is optimal and play that. I decide on an idea for a character first and then I figure out what mechanics I can put together to make that character idea work well. For example I am playing a Pyromaniac Tiefling right now. That is the fiction in a nutshell, that is what I wanted to build. She is currently level 4 (F1/Warlock3). Her progression will go like this - 1 level of Fighter, 4 levels of Warlock (Pact of Blade, Pact of Tome, Agonizing Green Flame Blade, Flames of Phelethegos), 10 more levels of fighter (Eldritch Knight, Warcaster, Shadow Touched), 4 levels of Paladin, and taking her last level as Fighter 12 for 2 epic boons. She is a primary melee character with Agonizing Green Flame Blade, Flames of Phelethegos and Cleave and is going to be just fine every level despite not getting extra attack until level 9 (and not primarily using it until level 11). She also has lots of other "fire" stuff - Chromatic Orb, Warlock subclass spells, Hellish Rebuke and firebolt from Tiefling, Produce Flame and Create Bonfire from POT....</p><p></p><p>The Dragonborn "Ranger" I mentioned earlier (R13/B5/M1/D1) was a character designed to blow the doors off any other "face" build and grow into heavily using charms and fear and she did both in spades (until she ran out of spells and dragonfear). The Monk level gave her a damage boost to stay competitive at low level and the Druid level gave her the boost to do ok, not great, melee damage when she needed to melee at high level (which she ended up needing to do far more often than planned). I think this is my favorite character I have played to level 20, and I have played many.</p><p></p><p>If the Realms subclasses are released unchanged I am going to play a half-orc (using Orc species) Bladesinger/Dead 3 Rogue (W8/R12 at games end). Her story is "not safe for work", but suffice it to say there is a reason and story.</p><p></p><p>There are certainly more powerful builds than any of these characters, but these characters will be/were good enough at all levels and spectacular at some things and some levels.</p><p></p><p></p><p></p><p>I would disagree with this. Balance really kills the story IME. I know it works for some people, but not the games I play in. The mathematical equivalence is extremely difficult to achieve and when achieved it makes choices seem trivial.</p><p></p><p></p><p></p><p></p><p>That is why I am so against the set number of encounters. That is a mechanic without a story hook.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9737430, member: 7030563"] Some people, not all people. I was a huge fan of the 2014 5E Monk and enjoyed playing them, using the 2024 rules I have played more Rangers and Rogues than anything else (counting the total number of levels per class) and they are widely regarded as the two weakest classes. I would say most of the people I play with fall into this category. That is not to say I don't optimize, I heavily optimize in some of my games, but I optimize around what I want to play, I don't just pick what is optimal and play that. I decide on an idea for a character first and then I figure out what mechanics I can put together to make that character idea work well. For example I am playing a Pyromaniac Tiefling right now. That is the fiction in a nutshell, that is what I wanted to build. She is currently level 4 (F1/Warlock3). Her progression will go like this - 1 level of Fighter, 4 levels of Warlock (Pact of Blade, Pact of Tome, Agonizing Green Flame Blade, Flames of Phelethegos), 10 more levels of fighter (Eldritch Knight, Warcaster, Shadow Touched), 4 levels of Paladin, and taking her last level as Fighter 12 for 2 epic boons. She is a primary melee character with Agonizing Green Flame Blade, Flames of Phelethegos and Cleave and is going to be just fine every level despite not getting extra attack until level 9 (and not primarily using it until level 11). She also has lots of other "fire" stuff - Chromatic Orb, Warlock subclass spells, Hellish Rebuke and firebolt from Tiefling, Produce Flame and Create Bonfire from POT.... The Dragonborn "Ranger" I mentioned earlier (R13/B5/M1/D1) was a character designed to blow the doors off any other "face" build and grow into heavily using charms and fear and she did both in spades (until she ran out of spells and dragonfear). The Monk level gave her a damage boost to stay competitive at low level and the Druid level gave her the boost to do ok, not great, melee damage when she needed to melee at high level (which she ended up needing to do far more often than planned). I think this is my favorite character I have played to level 20, and I have played many. If the Realms subclasses are released unchanged I am going to play a half-orc (using Orc species) Bladesinger/Dead 3 Rogue (W8/R12 at games end). Her story is "not safe for work", but suffice it to say there is a reason and story. There are certainly more powerful builds than any of these characters, but these characters will be/were good enough at all levels and spectacular at some things and some levels. I would disagree with this. Balance really kills the story IME. I know it works for some people, but not the games I play in. The mathematical equivalence is extremely difficult to achieve and when achieved it makes choices seem trivial. That is why I am so against the set number of encounters. That is a mechanic without a story hook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
Top