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6E But A + Thread
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<blockquote data-quote="Lanefan" data-source="post: 9737482" data-attributes="member: 29398"><p>Oh, sure, no problem there. Great stuff.</p><p></p><p>But the rules don't have to be designed around this premise.</p><p></p><p>To a point; but it's only more recently that finding one's desired item(s) has gone from a player-side hope to a player-side expectation. Remember, before 3e players weren't allowed to see the magic item lists and thus in theory didn't even know what was out there (and still don't, if the DM is any good at homebrewing items).</p><p></p><p>Perhaps, though if the game has rules or even just guidelines for commissioning items from artificers then given enough in-game time and cash a character will eventually be able to get the item she seeks.</p><p></p><p>But this idea can't have the items be manufactured in just a few days or even a few weeks. You commission it now and pick it up in six months, or a year, or whatever; while maybe or maybe not continuing to adventure in the meantime depending on what you and-or your party decide.</p><p></p><p>Sure. Not so much retraining perhaps but additional training. In 1e a fighter gained a new weapon proficiency at 4th, 7th 10th... levels; so if you found a hella good weapon during 6th level you'd claim it as yours at that point but wait until after 7th level training to put it to much use.</p><p></p><p>The golf bag approach works well if a fighter is collecting weapons good against specific foes e.g. a Giantslayer, a Dragonslayer, a Flametongue, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9737482, member: 29398"] Oh, sure, no problem there. Great stuff. But the rules don't have to be designed around this premise. To a point; but it's only more recently that finding one's desired item(s) has gone from a player-side hope to a player-side expectation. Remember, before 3e players weren't allowed to see the magic item lists and thus in theory didn't even know what was out there (and still don't, if the DM is any good at homebrewing items). Perhaps, though if the game has rules or even just guidelines for commissioning items from artificers then given enough in-game time and cash a character will eventually be able to get the item she seeks. But this idea can't have the items be manufactured in just a few days or even a few weeks. You commission it now and pick it up in six months, or a year, or whatever; while maybe or maybe not continuing to adventure in the meantime depending on what you and-or your party decide. Sure. Not so much retraining perhaps but additional training. In 1e a fighter gained a new weapon proficiency at 4th, 7th 10th... levels; so if you found a hella good weapon during 6th level you'd claim it as yours at that point but wait until after 7th level training to put it to much use. The golf bag approach works well if a fighter is collecting weapons good against specific foes e.g. a Giantslayer, a Dragonslayer, a Flametongue, etc. [/QUOTE]
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