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6E But A + Thread
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<blockquote data-quote="EzekielRaiden" data-source="post: 9737487" data-attributes="member: 6790260"><p>Unfortunately, that simply won't happen. Like I understand where you're going with that, but that will not--ever--be the default rules of the game. This isn't a speculation on my part; it is a statement of fact.</p><p></p><p>People aren't interested in waiting six to twelve IRL months to get something. Mostly because it's unlikely any campaign they play will ever last that long. Campaigns that last more than a year are <em>rare</em>. Campaigns that last two years or more are <em>extremely</em> rare. That's just the nature of the beast. Remember how 5e campaigns almost never last past level 12, and aren't even guaranteed to reach double digits? Yeah...when it takes about a month to gain a new level, that means <em>most campaigns last less than a year.</em></p><p></p><p>You're literally setting a standard that means most players <em>never get the thing they want</em>. That's never going to fly; it's asking others to accept a "reasonable" standard which puts everything they're asking for out of reach. In other words, it isn't actually a reasonable standard, even if you think it is or should be.</p><p></p><p></p><p>But doesn't that mean waiting four to six months to use it? From what you've said previously about how slow levelling is.</p><p></p><p>You're not going to find an audience willing to bite for that. It's just not what people want to play. You should, most certainly, be supported in <em>doing</em> that (yet another reason to have "novice levels" and incremental advance rules--spooling out development as long as the group finds that worthwhile)--but it's simply not going to happen that the game will be designed such that you get a cool item and it sits in your bag for four to six IRL months.</p><p></p><p></p><p>And I have never--not once--seen a GM willing to hand out anything near that number of weapons. Even the most treasure-filled campaign I've ever played didn't have that. Perhaps that's how some folks ran it in the past, but I've never seen a shred of evidence that something like that would be tolerated today, nor that it was even particularly acceptable 30 years ago.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9737487, member: 6790260"] Unfortunately, that simply won't happen. Like I understand where you're going with that, but that will not--ever--be the default rules of the game. This isn't a speculation on my part; it is a statement of fact. People aren't interested in waiting six to twelve IRL months to get something. Mostly because it's unlikely any campaign they play will ever last that long. Campaigns that last more than a year are [I]rare[/I]. Campaigns that last two years or more are [I]extremely[/I] rare. That's just the nature of the beast. Remember how 5e campaigns almost never last past level 12, and aren't even guaranteed to reach double digits? Yeah...when it takes about a month to gain a new level, that means [I]most campaigns last less than a year.[/I] You're literally setting a standard that means most players [I]never get the thing they want[/I]. That's never going to fly; it's asking others to accept a "reasonable" standard which puts everything they're asking for out of reach. In other words, it isn't actually a reasonable standard, even if you think it is or should be. But doesn't that mean waiting four to six months to use it? From what you've said previously about how slow levelling is. You're not going to find an audience willing to bite for that. It's just not what people want to play. You should, most certainly, be supported in [I]doing[/I] that (yet another reason to have "novice levels" and incremental advance rules--spooling out development as long as the group finds that worthwhile)--but it's simply not going to happen that the game will be designed such that you get a cool item and it sits in your bag for four to six IRL months. And I have never--not once--seen a GM willing to hand out anything near that number of weapons. Even the most treasure-filled campaign I've ever played didn't have that. Perhaps that's how some folks ran it in the past, but I've never seen a shred of evidence that something like that would be tolerated today, nor that it was even particularly acceptable 30 years ago. [/QUOTE]
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