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<blockquote data-quote="kermit4karate" data-source="post: 9737675" data-attributes="member: 7053643"><p>I kind of agree? I agree with the broad strokes, but unlike scripted drama, RPG players face both randomness (die rolls) and the consequences of their choices. They also have to test theories DMs put in place that may be, or rather often are, flawed. </p><p></p><p>I don't think DMs can or should always try to plan too much out, all the encounters, etc. I think they have to adjust on the fly unless they're OK with TPKs all the time. Like, sometimes, regardless of what the story called for, the DM can cheat to allow the players to complete a long rest without an encounter because if they don't? They'll be toast in a few minutes.</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9737675, member: 7053643"] I kind of agree? I agree with the broad strokes, but unlike scripted drama, RPG players face both randomness (die rolls) and the consequences of their choices. They also have to test theories DMs put in place that may be, or rather often are, flawed. I don't think DMs can or should always try to plan too much out, all the encounters, etc. I think they have to adjust on the fly unless they're OK with TPKs all the time. Like, sometimes, regardless of what the story called for, the DM can cheat to allow the players to complete a long rest without an encounter because if they don't? They'll be toast in a few minutes. [/QUOTE]
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