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<blockquote data-quote="Rainbow Scissors" data-source="post: 9737897" data-attributes="member: 7052820"><p>-I think 6E should extend the game back out to 30 levels again (like 4E did). </p><p>-Have more decision points. Printing books with more feats doesn't do much of anything for me when 5E so heavily limits how many I can take. </p><p>- feats should not compete with ability score increases; if the game assumes ability score increases, do it the way that 4E did. Though, rather than having it be an ability score increase, perhaps categorize it as some manner of bonus. "Paragon Bonus: +1" or whatever. While the effect is the same, there are times when having the underlying ability score separate might open up some design space to do things that allow the actual scores to mean something again.</p><p>-In general, get away from everything granting a +N bonus and instead give interesting features. I'm okay with doing a minor +1 bonus from race/species and then another minor +1 bonus from background, but define things more in terms of new features and options rather than raw numbers. Again, this would tie into making the actually underlying ability scores actually mean something again.</p><p>-be okay with accepting that not every setting needs to be the same. It's okay to have a Dark Sun with darker and harsher themes be a product alongside some other high fantasy rated E setting. When I go to the movies, there are multiple genres available for the same movie screens. I think D&D could have a generic base as a "screen," upon which different audiences could play different genres of content.</p></blockquote><p></p>
[QUOTE="Rainbow Scissors, post: 9737897, member: 7052820"] -I think 6E should extend the game back out to 30 levels again (like 4E did). -Have more decision points. Printing books with more feats doesn't do much of anything for me when 5E so heavily limits how many I can take. - feats should not compete with ability score increases; if the game assumes ability score increases, do it the way that 4E did. Though, rather than having it be an ability score increase, perhaps categorize it as some manner of bonus. "Paragon Bonus: +1" or whatever. While the effect is the same, there are times when having the underlying ability score separate might open up some design space to do things that allow the actual scores to mean something again. -In general, get away from everything granting a +N bonus and instead give interesting features. I'm okay with doing a minor +1 bonus from race/species and then another minor +1 bonus from background, but define things more in terms of new features and options rather than raw numbers. Again, this would tie into making the actually underlying ability scores actually mean something again. -be okay with accepting that not every setting needs to be the same. It's okay to have a Dark Sun with darker and harsher themes be a product alongside some other high fantasy rated E setting. When I go to the movies, there are multiple genres available for the same movie screens. I think D&D could have a generic base as a "screen," upon which different audiences could play different genres of content. [/QUOTE]
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