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<blockquote data-quote="mellored" data-source="post: 9737961" data-attributes="member: 6801209"><p>Remove ability modifiers. Make use of the scores. Or if that's not workable remove the scores and just use modifiers.</p><p></p><p>Combine to-hit and damage into a single roll. Like 1d20+weapon - AC. Or maybe weapon damage with armor as THP. Or plenty of other options.</p><p></p><p>Make casters cast spells different (i.e. Wizard is old school Vancian, Sorcerer is spell points, warlock get a pact slot when something dies). Making martials attacks more different would be good too.</p><p></p><p>Remove a lot of utility spells (speak with dead, sending, teleport, create food and water) and make them DM dependant somehow. You can have an entire campaign bypassed by a lot of those. Perhaps make them magic items so a group of fighters can get to the city of brass.</p><p></p><p>Everyone should improve all their saves. Level 20 Barbarian should not has the same Wisdom save as a level 1. The worst roll should be 5 and the best 15 vs a d20.</p><p></p><p>Some kind of run away /escape mechanic. There should be a bigger gap between losing and dying.</p><p></p><p>All Short Rests stuff should be changed to "you can take an action to recharge this feature", including "you can take an action to spend hit dice" (fighter can do it as a bonus action). That would allows for a mix of longer and shorter battles.</p><p></p><p>Monster should play with damage types more, but not be 2x. Say... ~25% less/more damage if you get it wrong/right. Enough to feel good about it, but not enough to completely swing the the battle if your wrong.</p></blockquote><p></p>
[QUOTE="mellored, post: 9737961, member: 6801209"] Remove ability modifiers. Make use of the scores. Or if that's not workable remove the scores and just use modifiers. Combine to-hit and damage into a single roll. Like 1d20+weapon - AC. Or maybe weapon damage with armor as THP. Or plenty of other options. Make casters cast spells different (i.e. Wizard is old school Vancian, Sorcerer is spell points, warlock get a pact slot when something dies). Making martials attacks more different would be good too. Remove a lot of utility spells (speak with dead, sending, teleport, create food and water) and make them DM dependant somehow. You can have an entire campaign bypassed by a lot of those. Perhaps make them magic items so a group of fighters can get to the city of brass. Everyone should improve all their saves. Level 20 Barbarian should not has the same Wisdom save as a level 1. The worst roll should be 5 and the best 15 vs a d20. Some kind of run away /escape mechanic. There should be a bigger gap between losing and dying. All Short Rests stuff should be changed to "you can take an action to recharge this feature", including "you can take an action to spend hit dice" (fighter can do it as a bonus action). That would allows for a mix of longer and shorter battles. Monster should play with damage types more, but not be 2x. Say... ~25% less/more damage if you get it wrong/right. Enough to feel good about it, but not enough to completely swing the the battle if your wrong. [/QUOTE]
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