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<blockquote data-quote="EzekielRaiden" data-source="post: 9738143" data-attributes="member: 6790260"><p>You aren't really making your case here. Like...you're now telling me "oh, it <em>could</em> happen in a flash, but it's much more likely to take <strong>even longer</strong> than you're describing." That's not better for your argument. It's worse. It's literally conceding that your allegedly reasonable position has a very high likelihood of being <em>even worse</em> than I described!</p><p></p><p></p><p>Okay. You need to know that people will respond not just negatively, but <strong>very</strong> negatively, to a design predicated on this happening frequently. People will simply choose not to play D&D, rather than put up with something like this. It's a non-starter from the jump.</p><p></p><p></p><p>All I can say is, I don't think that would fly either. As noted, I've never once had a GM I would consider notably generous with magic items, whereas those who were extremely stingy with them have been commonplace--and that is reflected in, prior to this thread, essentially every self-report I've ever heard from anyone else.</p><p></p><p>So you'd be actively trying to change <em>both</em> player psychology AND that of GMs, at the same time. Even doing one of those things would be a profoundly difficult thing to achieve. Doing both? You're going to be having GMs actively fighting you the whole way <em>even if you do in fact make the rules do this</em>. Because those GMs will simply ignore the item generosity, but include the item destruction. So it becomes "extremely rarely find, extremely frequently lose", rather than easy-come, easy-go. Players will hate that, and GMs won't see any motivation to change--you'll have made the situation the worst of <em>both worlds</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9738143, member: 6790260"] You aren't really making your case here. Like...you're now telling me "oh, it [I]could[/I] happen in a flash, but it's much more likely to take [B]even longer[/B] than you're describing." That's not better for your argument. It's worse. It's literally conceding that your allegedly reasonable position has a very high likelihood of being [I]even worse[/I] than I described! Okay. You need to know that people will respond not just negatively, but [B]very[/B] negatively, to a design predicated on this happening frequently. People will simply choose not to play D&D, rather than put up with something like this. It's a non-starter from the jump. All I can say is, I don't think that would fly either. As noted, I've never once had a GM I would consider notably generous with magic items, whereas those who were extremely stingy with them have been commonplace--and that is reflected in, prior to this thread, essentially every self-report I've ever heard from anyone else. So you'd be actively trying to change [I]both[/I] player psychology AND that of GMs, at the same time. Even doing one of those things would be a profoundly difficult thing to achieve. Doing both? You're going to be having GMs actively fighting you the whole way [I]even if you do in fact make the rules do this[/I]. Because those GMs will simply ignore the item generosity, but include the item destruction. So it becomes "extremely rarely find, extremely frequently lose", rather than easy-come, easy-go. Players will hate that, and GMs won't see any motivation to change--you'll have made the situation the worst of [I]both worlds[/I]. [/QUOTE]
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