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<blockquote data-quote="Marandahir" data-source="post: 9738263" data-attributes="member: 6803643"><p>I don't agree with half of your ideas, and I'm mostly satisifed with 5e 2024, but I agree with the theory approach behind this.</p><p></p><p>D&D's role amidst all other TTRPGs is the jack of trades. It has to make sacrifices of the specific to mold to the general.</p><p>But to be able to dial up into various aspects of the hobby, they need rules kits dials and subsystems, and the social/exploration pillars need a huge lift, as you say. Half-measures aren't going to cut it. </p><p></p><p>But they don't NEED to be half-measures, if the next edition builds upon feedback and mechanical designs from 5e. No need to completely start over from scratch this time; use the next 5-10 years to figure out these dials so that they can launch right out of the box in 6E.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9738263, member: 6803643"] I don't agree with half of your ideas, and I'm mostly satisifed with 5e 2024, but I agree with the theory approach behind this. D&D's role amidst all other TTRPGs is the jack of trades. It has to make sacrifices of the specific to mold to the general. But to be able to dial up into various aspects of the hobby, they need rules kits dials and subsystems, and the social/exploration pillars need a huge lift, as you say. Half-measures aren't going to cut it. But they don't NEED to be half-measures, if the next edition builds upon feedback and mechanical designs from 5e. No need to completely start over from scratch this time; use the next 5-10 years to figure out these dials so that they can launch right out of the box in 6E. [/QUOTE]
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