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<blockquote data-quote="ECMO3" data-source="post: 9738290" data-attributes="member: 7030563"><p>No I'm not wrong. They are different. But if they were the same, I will again point out that there is WILD imbalance in BG3 and people <strong><u>LOVE</u></strong> BG3.</p><p></p><p>If your argument is that video games are the same as TTRPGs then Baldur's gate PROVES there is not a problem among players with imbalance and people thoroughly enjoy playing with severe imbalance.</p><p></p><p></p><p></p><p>Yeah and they all got buffed.</p><p></p><p>Those same surveys went hard against the moves to balance Warlocks, Druids and some spells.</p><p></p><p>If you are going by the surveys it is very clear that balance has little if anything to do with what people liked.</p><p></p><p></p><p></p><p>No. They wanted <u>some</u> underpowered options to be more powerful. They wanted other underpowered options to remain underpowered, they wanted some overpowered options to be remain overpowered and even wanted some overpowered options to be more overpowered.</p><p></p><p>That is what the surveys actually indicated if you look at what they presented in the UA and then changed in the final printing.</p><p></p><p>What does this mean in terms of overall balance of the game - IMO it means people don't care about it, or at least it is not a major concern and takes a back seat to other things.</p><p></p><p>People wanted Fighters and Champions to be more powerful compared to other classes/subclasses. Yes, I agree with you on this, and across level 1-20 Fighters and the Champion subclass are closer to being balanced with other classes/subclasses then they were before.</p><p></p><p>But at the same time they did not want Warlocks to be more balanced with other casters. They rejected those changes.</p><p></p><p>They also wanted Sorcerers to be improved and be closer to Wizards, and while this made those two classes closer it also increased the imbalance overall as Sorcerer was already a powerful class in 2014 and now they are more unbalanced than ever if compared across all 12 classes .... but people wanted that.</p><p></p><p>Rogues were a weak class in 2014 and while they improved they improved a lot less than most other classes. Measured against all 12 classes, they are more imbalanced now than they were in 2014. Meanwhile the Assassin subclass was substantially improved (more balance) and the strongest subclass, Arcane Trickster, was improved as well (less balance).</p><p></p><p>You can't cherry pick examples. If you look across the entire playtest, what survived and what didn't; it is clear the focus was on individual ideas and mechanics, not on a trend to move everything closer to being balanced and the 2024 game is not more balanced overall than the 2014 game was. Some weak things were made better, but other weak things were left to be weak and other strong things were either left strong or improved.</p><p></p><p></p><p></p><p>No I am demonstrably, objectively right.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9738290, member: 7030563"] No I'm not wrong. They are different. But if they were the same, I will again point out that there is WILD imbalance in BG3 and people [B][U]LOVE[/U][/B] BG3. If your argument is that video games are the same as TTRPGs then Baldur's gate PROVES there is not a problem among players with imbalance and people thoroughly enjoy playing with severe imbalance. Yeah and they all got buffed. Those same surveys went hard against the moves to balance Warlocks, Druids and some spells. If you are going by the surveys it is very clear that balance has little if anything to do with what people liked. No. They wanted [U]some[/U] underpowered options to be more powerful. They wanted other underpowered options to remain underpowered, they wanted some overpowered options to be remain overpowered and even wanted some overpowered options to be more overpowered. That is what the surveys actually indicated if you look at what they presented in the UA and then changed in the final printing. What does this mean in terms of overall balance of the game - IMO it means people don't care about it, or at least it is not a major concern and takes a back seat to other things. People wanted Fighters and Champions to be more powerful compared to other classes/subclasses. Yes, I agree with you on this, and across level 1-20 Fighters and the Champion subclass are closer to being balanced with other classes/subclasses then they were before. But at the same time they did not want Warlocks to be more balanced with other casters. They rejected those changes. They also wanted Sorcerers to be improved and be closer to Wizards, and while this made those two classes closer it also increased the imbalance overall as Sorcerer was already a powerful class in 2014 and now they are more unbalanced than ever if compared across all 12 classes .... but people wanted that. Rogues were a weak class in 2014 and while they improved they improved a lot less than most other classes. Measured against all 12 classes, they are more imbalanced now than they were in 2014. Meanwhile the Assassin subclass was substantially improved (more balance) and the strongest subclass, Arcane Trickster, was improved as well (less balance). You can't cherry pick examples. If you look across the entire playtest, what survived and what didn't; it is clear the focus was on individual ideas and mechanics, not on a trend to move everything closer to being balanced and the 2024 game is not more balanced overall than the 2014 game was. Some weak things were made better, but other weak things were left to be weak and other strong things were either left strong or improved. No I am demonstrably, objectively right. [/QUOTE]
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