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<blockquote data-quote="Lanefan" data-source="post: 9738344" data-attributes="member: 29398"><p>In the session just finished an hour ago, the party got back to a town we haven't visited in several in-game months; those in-game months took probably two real-world years to play through (this game sails every second week; I'm a player).</p><p></p><p>Last time here, the party's lead character commissioned a magic item. This time through, she asked if it was done yet and was told it'll still be another three weeks or so; so we headed to a nearby resort founded by two PCs about 40 real-world years ago (and one of those PCs is in our party right now!), where my guess is we'll stay for some downtime until the item's done.</p><p></p><p>1983-era 1e would beg to differ. That was the design, and the game did pretty well.</p><p></p><p>Well, you ain't ever played in my game, have you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I tend to do it the 1e way when it comes to treasure; and if you check the 1e and 1e-adjacent modules from that era you'll see many of them are pretty rich in both coins and magic, sometimes to the point where the PCs' biggest challenge is how to carry it all out.</p><p></p><p>I also, however, do it the 1e way when it comes to AoE item destruction; never mind the occasional Rust Monster or Disenchanter wandering by for a chat. Even getting it with Dispel Magic has a low but not-zero chance of knocking out your items either temporarily or permanently.</p><p></p><p>WotC have succeeded in changing those psychologies to what they are, I'm merely trying to change them back to what they once were.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9738344, member: 29398"] In the session just finished an hour ago, the party got back to a town we haven't visited in several in-game months; those in-game months took probably two real-world years to play through (this game sails every second week; I'm a player). Last time here, the party's lead character commissioned a magic item. This time through, she asked if it was done yet and was told it'll still be another three weeks or so; so we headed to a nearby resort founded by two PCs about 40 real-world years ago (and one of those PCs is in our party right now!), where my guess is we'll stay for some downtime until the item's done. 1983-era 1e would beg to differ. That was the design, and the game did pretty well. Well, you ain't ever played in my game, have you. :) I tend to do it the 1e way when it comes to treasure; and if you check the 1e and 1e-adjacent modules from that era you'll see many of them are pretty rich in both coins and magic, sometimes to the point where the PCs' biggest challenge is how to carry it all out. I also, however, do it the 1e way when it comes to AoE item destruction; never mind the occasional Rust Monster or Disenchanter wandering by for a chat. Even getting it with Dispel Magic has a low but not-zero chance of knocking out your items either temporarily or permanently. WotC have succeeded in changing those psychologies to what they are, I'm merely trying to change them back to what they once were. [/QUOTE]
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