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<blockquote data-quote="Ruin Explorer" data-source="post: 9738804" data-attributes="member: 18"><p>From the post I think they specifically want stuff that is pretty classic like swinging a sword and like wave of sharp force comes out of it and chops stuff well beyond the sword's actual range (which I strongly suspect predates anime/manga by a fair distance but w/e), or even the more basic whirlwind attack where the warrior just hits everyone near them in some kind of sweeping or spinning attack or series of attacks.</p><p></p><p>The issue I'd say is, if you are an anime/manga fan as frankly, more Gen Z are than Millennials or Gen X were (and it was non-trivial proportions with those too!), you probably have watched a ton of fantasy and Isekai fantasy anime. And like, most of that is pretty compatible with D&D, because at the root of things, it largely evolved, via JRPGs and Sword World and so on, from D&D. It's more D&D-like than Western fantasy tends to be, even. But, there's a lot of stuff that characters do in that, particularly "martials" - i.e. characters who in D&D would be seen as Fighter, Barbarians, Rogues and Rangers, that's not possible in D&D outside of a few weirdly-themed subclasses.</p><p></p><p>Like Echo Knight is actually more out-there than most anime stuff. But D&D is like curiously averse to say, letting a Fighter do a whirlwind attack. They'll casually let any caster at all, just absolutely any caster drop AOEs like there's no tomorrow, but heaven forfend a Fighter do a whirlwind attack and hit everyone around him, or a ground slam which knocks down people in a cone in front of him, or a Rogue do a dash attack where they run past people without attracting Opportunity Attacks and do damage to them all. What's funny is videogames have even shown us that stuff like this is 100% compatible with a "gritty aesthetic" too!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9738804, member: 18"] From the post I think they specifically want stuff that is pretty classic like swinging a sword and like wave of sharp force comes out of it and chops stuff well beyond the sword's actual range (which I strongly suspect predates anime/manga by a fair distance but w/e), or even the more basic whirlwind attack where the warrior just hits everyone near them in some kind of sweeping or spinning attack or series of attacks. The issue I'd say is, if you are an anime/manga fan as frankly, more Gen Z are than Millennials or Gen X were (and it was non-trivial proportions with those too!), you probably have watched a ton of fantasy and Isekai fantasy anime. And like, most of that is pretty compatible with D&D, because at the root of things, it largely evolved, via JRPGs and Sword World and so on, from D&D. It's more D&D-like than Western fantasy tends to be, even. But, there's a lot of stuff that characters do in that, particularly "martials" - i.e. characters who in D&D would be seen as Fighter, Barbarians, Rogues and Rangers, that's not possible in D&D outside of a few weirdly-themed subclasses. Like Echo Knight is actually more out-there than most anime stuff. But D&D is like curiously averse to say, letting a Fighter do a whirlwind attack. They'll casually let any caster at all, just absolutely any caster drop AOEs like there's no tomorrow, but heaven forfend a Fighter do a whirlwind attack and hit everyone around him, or a ground slam which knocks down people in a cone in front of him, or a Rogue do a dash attack where they run past people without attracting Opportunity Attacks and do damage to them all. What's funny is videogames have even shown us that stuff like this is 100% compatible with a "gritty aesthetic" too! [/QUOTE]
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