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<blockquote data-quote="dave2008" data-source="post: 9739022" data-attributes="member: 83242"><p>I agree the flexibility was a good thing. Those extra actions often also often gave an option to remove a condition if you couldn't act at that initiative count. Which was helped, though lose your action, but not better than what I have seen people do with legendary monsters.</p><p></p><p>I guess it is not explicit, but I give legendary monsters their legendary actions even if their action is knocked out. So that was superior to me. Also, like I previously mentioned: most 4e solos did not have that design. </p><p></p><p>Yes, I also forget about AP. I almost always forgot to use them too. That is my big complaint about them. I admit they could be a good flexible solution. I need to think about what to do so I don't forget them. Maybe if they took up more real estate on the stat block IDK.</p><p></p><p>I think simplicity is a good selling point. But again your are advocating for design that was not the norm. So I guess I consider it a 4e experiment, but not a 4e design.</p><p></p><p>5e24 did standardize LA to all cost 1 action. </p><p></p><p>The thing is LA and IA (4e instinctive actions - see monster vault dragons) are very similar. The difference is you only had one IA, it often doubles also as a LR, and it has a set initiative count. I think the 5e method is superior, but that is personal taste. I think the best option might be combining them. </p><ol> <li data-xf-list-type="ol">Combine LA and LR so using a LR cost a LA. This gets rid of the HP cost in CR building and gives PCs a benefit for inflicting a condition or effect and allows the monster to free up its action.</li> <li data-xf-list-type="ol">Make all LA the same cost for simplicity (already a 5e24 thing)</li> </ol><p>I have more options, but I would only make the two above standard to leave room for some design flexibility.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9739022, member: 83242"] I agree the flexibility was a good thing. Those extra actions often also often gave an option to remove a condition if you couldn't act at that initiative count. Which was helped, though lose your action, but not better than what I have seen people do with legendary monsters. I guess it is not explicit, but I give legendary monsters their legendary actions even if their action is knocked out. So that was superior to me. Also, like I previously mentioned: most 4e solos did not have that design. Yes, I also forget about AP. I almost always forgot to use them too. That is my big complaint about them. I admit they could be a good flexible solution. I need to think about what to do so I don't forget them. Maybe if they took up more real estate on the stat block IDK. I think simplicity is a good selling point. But again your are advocating for design that was not the norm. So I guess I consider it a 4e experiment, but not a 4e design. 5e24 did standardize LA to all cost 1 action. The thing is LA and IA (4e instinctive actions - see monster vault dragons) are very similar. The difference is you only had one IA, it often doubles also as a LR, and it has a set initiative count. I think the 5e method is superior, but that is personal taste. I think the best option might be combining them. [LIST=1] [*]Combine LA and LR so using a LR cost a LA. This gets rid of the HP cost in CR building and gives PCs a benefit for inflicting a condition or effect and allows the monster to free up its action. [*]Make all LA the same cost for simplicity (already a 5e24 thing) [/LIST] I have more options, but I would only make the two above standard to leave room for some design flexibility. [/QUOTE]
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