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<blockquote data-quote="AnotherGuy" data-source="post: 9739441" data-attributes="member: 7029930"><p>Because homeopathy magic has been relegated by the elites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I was describing movement in combat in general and given your description of a Tasmanian devil like troll the limited mechanics are informing your perception of combat.</p><p></p><p></p><p>Again design issue informing your perception of combat. Attacks should be seen as opportunity attacks within those 6 seconds (or a given time frame) not a creature's turn, his turn, her turn..</p><p>Fighter rushes into reach range (movement in) and makes an attack and avoids the natural retaliation of the troll who swipes back (movement to the side or away), while the troll is distracted the Wizard fires off some magic missiles, the troll spins around as the missiles strike its back and moves towards the Wizard (the wizard has no movement available so is a sitting duck), at this point a cleric intercedes between the Wizard and troll (movement) and the troll claws out at the cleric who is dodging/parring with his shield (he's run out of movement) so he faces the full brunt of the attack by the troll which he manages to parry but has to make a strength check to remain on his feet, he doesn't and is knocked prone. The troll sees its opportunity but the rogue moves in (movement in) and slices at the troll rear thigh, the troll turns to face this new threat, attempting to grapple the halfling rogue who deftly uses the remains of his movement (cunning action) to move away.</p><p>You can expect a troll to react to each successful attack on it until its defeated or runs away. It doesn't have to come down to creature A has only 2 attacks a round.</p><p></p><p>To give you an example movement should be NECESSARY to help with avoiding attacks particularly attacks by creatures larger than you and making dexterity saves to avoid a Fireball (right now we are making Dex saves for area attacks while our PC can remain stationery - how dumb is that???)</p><p></p><p>Again your description of the troll defending itself sounded static.</p><p></p><p></p><p>Hopefully now you've understood what I'm getting at. It's not just movement by monsters but by anyone on the battlefield.</p><p>Currently movement by monsters is being punished by opportunity attacks...and even full spellcasters with a dagger in their hand are so martially adept that they get an AoO against the moving beast. Meh.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9739441, member: 7029930"] Because homeopathy magic has been relegated by the elites. ;) I was describing movement in combat in general and given your description of a Tasmanian devil like troll the limited mechanics are informing your perception of combat. Again design issue informing your perception of combat. Attacks should be seen as opportunity attacks within those 6 seconds (or a given time frame) not a creature's turn, his turn, her turn.. Fighter rushes into reach range (movement in) and makes an attack and avoids the natural retaliation of the troll who swipes back (movement to the side or away), while the troll is distracted the Wizard fires off some magic missiles, the troll spins around as the missiles strike its back and moves towards the Wizard (the wizard has no movement available so is a sitting duck), at this point a cleric intercedes between the Wizard and troll (movement) and the troll claws out at the cleric who is dodging/parring with his shield (he's run out of movement) so he faces the full brunt of the attack by the troll which he manages to parry but has to make a strength check to remain on his feet, he doesn't and is knocked prone. The troll sees its opportunity but the rogue moves in (movement in) and slices at the troll rear thigh, the troll turns to face this new threat, attempting to grapple the halfling rogue who deftly uses the remains of his movement (cunning action) to move away. You can expect a troll to react to each successful attack on it until its defeated or runs away. It doesn't have to come down to creature A has only 2 attacks a round. To give you an example movement should be NECESSARY to help with avoiding attacks particularly attacks by creatures larger than you and making dexterity saves to avoid a Fireball (right now we are making Dex saves for area attacks while our PC can remain stationery - how dumb is that???) Again your description of the troll defending itself sounded static. Hopefully now you've understood what I'm getting at. It's not just movement by monsters but by anyone on the battlefield. Currently movement by monsters is being punished by opportunity attacks...and even full spellcasters with a dagger in their hand are so martially adept that they get an AoO against the moving beast. Meh. [/QUOTE]
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