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<blockquote data-quote="payn" data-source="post: 9739740" data-attributes="member: 90374"><p>Part of that is the move to universal design so proficiency + stats rules everything. I like BA and proficiency from a combat sense, but like you, I have issues with how skills shake out from it. PF2 also used a universal proficiency system and its not surprising its skill system also suffers its own problems from it. I'd create a new skill system add on module, so old school folks can keep their simplicity, but folks who want something more from a skill system can get it. (I understand A5E might have done somethign alogn these liens, but I havent had a chance to look into it. Im not currently playing any fantasy RPGs and if D&D was chosen A5E would be my price of entry.)</p><p> </p><p></p><p>Its hard to give away the experts thing when casters have snap finger solutions and fighters got combat funsies. Which is why I think focusing more on all three pillars is the first front to tackle in getting all classes more in line with having to do a variety of things as opposed to being good at only one thing to give variety amongst the classes. Which is my 6E top priority for D&D.</p></blockquote><p></p>
[QUOTE="payn, post: 9739740, member: 90374"] Part of that is the move to universal design so proficiency + stats rules everything. I like BA and proficiency from a combat sense, but like you, I have issues with how skills shake out from it. PF2 also used a universal proficiency system and its not surprising its skill system also suffers its own problems from it. I'd create a new skill system add on module, so old school folks can keep their simplicity, but folks who want something more from a skill system can get it. (I understand A5E might have done somethign alogn these liens, but I havent had a chance to look into it. Im not currently playing any fantasy RPGs and if D&D was chosen A5E would be my price of entry.) Its hard to give away the experts thing when casters have snap finger solutions and fighters got combat funsies. Which is why I think focusing more on all three pillars is the first front to tackle in getting all classes more in line with having to do a variety of things as opposed to being good at only one thing to give variety amongst the classes. Which is my 6E top priority for D&D. [/QUOTE]
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