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<blockquote data-quote="Ruin Explorer" data-source="post: 9739918" data-attributes="member: 18"><p>I think it's the selectiveness of the explanations being needed which is an issue, and the broad passes given to some classes.</p><p></p><p>Like, I do not think "It's arcane magic bro" should allow Wizards/Sorcerers/Warlocks/Bards a free pass to do absolutely any magical thing, yet it does. Equally, "It's divine magic bro" has similar issues, if you want explanations. And so on. Hell even "Well he's a Monk bro" allows literally any supernatural ability, including straight-up magic spells, so I think when you're ignoring the Wizard just doing a thousand different and conceptually unrelated things with spells, but saying "I'm going to need a detailed explanation in writing" re: a Fighter wanting to jump 30ft instead of 15ft or w/e then we're getting into some silly territory. And I'm sorry you can't argue "whataboutery" here, because that's literally the subject - inconsistency of requirement.</p><p></p><p>(I should note that in most fantasy settings there would be a level of consistency as to how magic works that is simply not even slightly present in D&D because D&D's magic is randomly cobbled together from some weird sci-fi adjacent fantasy novels, the Bible, a ton of "cool stuff" from a million other fantasy novels, weird ideas of dungeoneering-specific convenience spells, weird ideas of signature spells for specific PC or GMPC Wizards, and so on. So D&D has a problem here, a problem most fantasy settings do not have. They weren't attempting consistency, it was basically just a wargame. Oddly the most consistent magic in D&D by far in 4E, because it wasn't bound by the same system, so could focus on being consistent with itself.)</p><p></p><p></p><p>The inconsistency is exactly the issue. You actually agree, you literally said you did - you literally responded by saying you wanted to fix those other issues (and there are many more). Pick a lane.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9739918, member: 18"] I think it's the selectiveness of the explanations being needed which is an issue, and the broad passes given to some classes. Like, I do not think "It's arcane magic bro" should allow Wizards/Sorcerers/Warlocks/Bards a free pass to do absolutely any magical thing, yet it does. Equally, "It's divine magic bro" has similar issues, if you want explanations. And so on. Hell even "Well he's a Monk bro" allows literally any supernatural ability, including straight-up magic spells, so I think when you're ignoring the Wizard just doing a thousand different and conceptually unrelated things with spells, but saying "I'm going to need a detailed explanation in writing" re: a Fighter wanting to jump 30ft instead of 15ft or w/e then we're getting into some silly territory. And I'm sorry you can't argue "whataboutery" here, because that's literally the subject - inconsistency of requirement. (I should note that in most fantasy settings there would be a level of consistency as to how magic works that is simply not even slightly present in D&D because D&D's magic is randomly cobbled together from some weird sci-fi adjacent fantasy novels, the Bible, a ton of "cool stuff" from a million other fantasy novels, weird ideas of dungeoneering-specific convenience spells, weird ideas of signature spells for specific PC or GMPC Wizards, and so on. So D&D has a problem here, a problem most fantasy settings do not have. They weren't attempting consistency, it was basically just a wargame. Oddly the most consistent magic in D&D by far in 4E, because it wasn't bound by the same system, so could focus on being consistent with itself.) The inconsistency is exactly the issue. You actually agree, you literally said you did - you literally responded by saying you wanted to fix those other issues (and there are many more). Pick a lane. [/QUOTE]
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