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<blockquote data-quote="Lanefan" data-source="post: 9740536" data-attributes="member: 29398"><p>I don't have a 5e version but how we do it in our game is that each round everyone rolls a d6 for each attack (ties are not only allowed but expected) or just a single d6 if not in a multi-attack situation. Attacks from the same weapon cannot occur on the same segment.</p><p></p><p>If you're moving, we determine where you are at any given time if we need to based on your initiative and how far you're trying to go e.g. are you running past the door just when the lightning bolt comes through.</p><p></p><p>If you're casting a spell you start on your rolled init and finish x-number of segments (6 per round) later; every spell has a listed casting time.</p><p></p><p>Then, we go round the table dealing with 6s - player side first, then mine - on the understanding that it's all happening simultaneously. Then 5s, then 4s, down to 1s. Reroll for next round.</p><p></p><p>You could do this with d20 initiative but counting down from 20 to 1 every round would get tedious.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9740536, member: 29398"] I don't have a 5e version but how we do it in our game is that each round everyone rolls a d6 for each attack (ties are not only allowed but expected) or just a single d6 if not in a multi-attack situation. Attacks from the same weapon cannot occur on the same segment. If you're moving, we determine where you are at any given time if we need to based on your initiative and how far you're trying to go e.g. are you running past the door just when the lightning bolt comes through. If you're casting a spell you start on your rolled init and finish x-number of segments (6 per round) later; every spell has a listed casting time. Then, we go round the table dealing with 6s - player side first, then mine - on the understanding that it's all happening simultaneously. Then 5s, then 4s, down to 1s. Reroll for next round. You could do this with d20 initiative but counting down from 20 to 1 every round would get tedious. [/QUOTE]
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